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NPC Generator

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Advanced [show]


Patrick Washington, Male Human [Permalink]

Personal [hide]

Description: This southern man wears black leather gloves, a black jacket, and tight pants. His clothes are grease stained in places. He keeps his auburn hair in a flapper bob. He is very pretty but has cold, dead eyes.

Personality: Patrick hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. When money was particularly tight he was walking through alleys when he overheard a Spice Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has never given up on his poetry dream.

Motivation: Money/treasure; and human compassion

Ideals: Artistic, Philantrophist. Bonds: Poor, Immigrant, Attractive. Occupation: Spice Merchant

Voice: French accent

Attributes [hide]

Patrick Washington, Male Human Fighter 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)15 (+2) 9 (-1)12 (+1)
Skills Deception +3, Insight +1
Senses Passive Perception 9
Languages Common, Undercommon, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. Golden yellow topaz (800 gp). Black opal (800 gp). Zircon (80 gp).


Social Check DCs


Ernest Everly, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He very much looks the part of a Glassblower. His white hair, when down, is lengthy. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is happy with his job as a Glassblower. He turns his eye from what people do, preferring to live and let live. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He now owns his own business.

Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult.

Flaws: Ugly, Addict, Disease. Bonds: Job, Military. Occupation: Glassblower

Voice: Speaks with back of mouth

Attributes [hide]

Ernest Everly, Male Human Fighter 4
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)11 (+0) 11 (+0)9 (-1)
Skills Intimidation +1, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 44000 sp. 1 Minor magic item.


Social Check DCs


Rolf Sharps, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears an entirely green suit with brown socks and a vest with buckled shoes. His chestnut hair, when down, is lengthy. This brown eyed southerner is not easily forgotten.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a pair of adventurers, Rolf grew up listening to his mother's many stories. After coming to the age of reason, Rolf took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying brother.

Motivation: He's looking for his big break; and he loathes his own lifestyle

Ideals: Athletic, Gifted. Flaws: Depressed, Shy. Bonds: Adventurer. Occupation: Dilettante

Voice: Puts emphasis on the wrong words

Attributes [hide]

Rolf Sharps, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)10 (+0) 13 (+1)12 (+1)
Skills History +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


William Anderton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many red ritualistic tattoos. He wears long strands of opal and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His silver hair is still thick. His eyes are amber and catlike.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He invites people to come help in his community garden.

History: He is the product a well kept family trust fund and as such has never really known need. He went to a religious school and was inspired by the priests there in charitable deeds. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Philantrophist. Flaws: Disease. Bonds: Rich, Religious. Occupation: Spy

Voice: Rhymes sentences (sorry)

Attributes [hide]

William Anderton, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)13 (+1) 15 (+2)13 (+1)
Skills Deception +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp.


Social Check DCs


Arnold Barney, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a long, green, dusty cloak. His silver hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Arnold took refuge in the ruined castle and found the beat up falchion and armor he uses now. Due to his spouse's obsession with being a Map Maker they were divorced and he won custody of their daughter. He worked as a Ruler, and he later adopted a second daughter.

Motivation: To be a Map Maker again; and to unite with his brother

Ideals: Optimist. Bonds: Religious, Nature, Family, Job. Occupation: Ruler

Voice: Scottish accent

Attributes [hide]

Arnold Barney, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)16 (+3) 13 (+1)11 (+0)
Skills Persuasion +2, Survival +3
Senses Passive Perception 11
Languages Common, Undercommon, Draconic, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Chrysoberyl (60 gp).


Social Check DCs

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