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NPC Generator

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Advanced [show]


Adam Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: A 5'8" eastern man, he wears a robe, a symbol of strength around his neck, and a kukri on his belt. His hair is black and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He comes from a rich eastern family. A gifted student he started as a Sculptor, but he got bored and became a Merchant. He has worked as a Merchant like his mother before him.

Motivation: He is unsatisfied with his job.

Ideals: Fighting, Joker, Logical. Bonds: Rich, Job. Occupation: Merchant

Voice: Slow speaker

Attributes [hide]

Adam Cumberbatch, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)12 (+1) 11 (+0)9 (-1)
Skills Arcana +3, Medicine +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3200 sp.


Social Check DCs


Miles Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting black shirt and pants. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a card on it. His silver hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are blue.

Personality: He dislikes all the random violence that takes place in the north. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He served in the navy to pay for his family's outstanding loans. When Miles reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To get a good night's sleep; and to reunite with his old friends

Ideals: Pacifist, Philantrophist. Flaws: Insomniac. Bonds: Military, Adventurer. Occupation: Beggar

Voice: Complex vocabulary, royal

Attributes [hide]

Miles Marleigh, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)11 (+0) 12 (+1)14 (+2)
Skills History +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1800 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Arnold Barlow, Male Human [Permalink]

Personal [hide]

Description: He wears a green collared shirt and tan pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt, and carries falchions. His chestnut hair, when down, is lengthy. He is very pretty but has cold, dead eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He pushes his goals aggressively. He is also a coward if confronted.

History: Arnold was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is wracked by social anxiety

Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Attractive, Poor. Occupation: Sculptor

Voice: Complex vocabulary, royal

Attributes [hide]

Arnold Barlow, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 16 (+3)15 (+2) 14 (+2)15 (+2)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 6000 cp. Chrysoberyl (60 gp). Moonstone (60 gp). Pink pearl (60 gp).


Social Check DCs


Kyle Abram, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He prefers to wear flannel. He has a long brown beard with little hanging trinkets. His eyes are likewise blue. His teeth are white and perfect.

Personality: Confrontational and typically high on some drug or another. He is able to make almost anything out of random pieces of junk.

History: The child of a Fisher, who enjoyed hunting, Kyle was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Gifted. Flaws: Addict, Insane. Bonds: Attractive, Nature. Occupation: Bricklayer

Voice: Slurs words

Attributes [hide]

Kyle Abram, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)18 (+4) 15 (+2)8 (-1)
Skills Animal Handling +4, Stealth +6
Senses Passive Perception 12
Languages Common, Gnoll, Abyssal, Giant, Halfling
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Anselm Bing, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing colorful clothing, dressed as a Mercenary, he is not a threatening figure. He sports a flattop hair cut. His eyes are green and catlike.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He became a Mercenary soon after.

Motivation: His religion dominates his actions; and to prove his worth to the world

Flaws: Disease, Impulsive. Bonds: Job, Religious, Rich. Occupation: Mercenary

Voice: Timid voice

Attributes [hide]

Anselm Bing, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)9 (-1) 6 (-2)12 (+1)
Skills Acrobatics +3, Intimidation +3
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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