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NPC Generator

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Advanced [show]


Ernest Staurheim, Male Human [Permalink]

Personal [hide]

Description: This western man tends to wear a large white jacket. His clothes are grease stained in places. He has a long silver beard with little hanging trinkets. His eyes are hazel and catlike.

Personality: Confrontational and typically high on some drug or another. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Ernest was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Ernest and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ernest discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Ernest fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Gifted. Flaws: Addict, Disease. Bonds: Poor, Immigrant, Adventurer. Occupation: Seamstress

Voice: Hard of hearing, loud

Attributes [hide]

Ernest Staurheim, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)13 (+1) 10 (+0)8 (-1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Ralf Chester, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a green vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his green boots flare out at the collars, he is not a threatening figure. He sports a flattop hair cut. He wears a mask on his face.

Personality: His tongue was cut out and he uses sign language. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved from fad to fad and when he turned 15 he discovered poetry. He left for the west, certain he would find work there.

Motivation: Wants to work out more often; and he has money and likes to spend it

Ideals: Artistic, Athletic. Flaws: Disease. Bonds: Immigrant, Rich. Occupation: Merchant

Voice: Old Prospector

Attributes [hide]

Ralf Chester, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)18 (+4) 11 (+0)14 (+2)
Skills Religion +6, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Goblin, Infernal, Druidic, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Theodoric Addington, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in an above average manner. His hair is always cut to a buzz. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to make people angry or surprised. He can't help but pocket interesting objects he comes across

History: Theodoric hails from a village terrorized by orcs. His family was turned out during the war. He and his family wandered south to less war torn lands. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and he feels that his past leaves him morally obligated to help

Flaws: Antagonistic, PTSD. Bonds: Attractive, Criminal record, Enemies. Occupation: Mortician

Voice: Italian accent

Attributes [hide]

Theodoric Addington, Male Human Fighter 4
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)14 (+2) 11 (+0)11 (+0)
Skills History +4, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Robert Atherton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a worn and beaten armor. His auburn hair is matted, messy, and big. His eyes are gray and beady.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Robert lived on a farm with his mother, near the main road leading to a nearby town. He was an athlete and attended two major summer competitions. He never won. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He is compelled to act according to his religious beliefs; and regain custody of his son

Ideals: Impeccable, Athletic. Flaws: Ugly. Bonds: Religious, Family. Occupation: Map Maker

Voice: Irish accent

Attributes [hide]

Robert Atherton, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)12 (+1) 11 (+0)10 (+0)
Skills Acrobatics +4, Persuasion +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Azurite (16 gp).


Social Check DCs


Trym Altham, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black hair, when down, is lengthy. His thin eyebrows rest above his beady gray eyes.

Personality: His tongue was cut out and he uses sign language. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist. Flaws: Ugly, Disease. Occupation: Scribe

Voice: Pronounces difficult words wrong

Attributes [hide]

Trym Altham, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 18 (+4)13 (+1) 7 (-2)11 (+0)
Skills Acrobatics +1, Intimidation +2
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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