Solomon Wellington, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He dresses like a well dressed Priest does. He is an epitome of beauty. His blonde hair is cut short. His green eyes lackadaisically let the world flow into them.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not trust anyone and sleeps with one eye open.
History: Born to a Ploughman, his mother struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Priest work with an outfit from a few towns over. Priest work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Expand his business; and sabotage a competitor
Flaws: Antagonistic, Insomniac. Bonds: Job, Attractive, Poor. Occupation: Priest
Voice: Creaky witch voice
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2200 sp.
Raymond Bradly, Male Human [Permalink]
Personal [hide]
Description: Standing 6'5", this man wears professional attire. He sports a flattop hair cut. His violet eyes are passionate and lively.
Personality: Always inclined to offer people food he seems plenty friendly. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was raised in a mountains tribe. His mother took him hunting and taught him how to get in the mind of other creatures. After a long history of fighting, Raymond and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and to find somewhere to settle down
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Mentor, Nature. Occupation: Bounty Hunter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 7 (-2) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Anthony Pinkerton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear flannel. His hair, while still mostly black, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: The child of southern immigrants he idolized his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Anthony's homeland. Anthony decided to take the middle way and become a bodyguard. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anthony fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Nature. Occupation: Sage
Voice: Creaky witch voice
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 15 (+2) | 16 (+3) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Abyssal, Auran, Giant
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
Ernest Abram, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He carries a battered greataxe and tarnished club as well. His blonde hair is long and unkept. He has blue eyes.
Personality: Ernest speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was raised in a forest tribe. There was a wharf not far from home where he often wandered off to fish. He was granted necromantic powers by his dying sister.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Fighting, Impeccable, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Crown-heir
Voice: Mousy voice
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Gnome, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Patrick Morley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sai, but if one is not available he will default to his pickaxe. His hair, while still mostly white, has prominent grey streaks. He has a dull look in his gray eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He is frequently practicing swordplay.
History: He was born blind and as such lacked many opportunities for work. When money was particularly tight he was walking through alleys when he overheard a Spy hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Professionalism. Flaws: Disease. Bonds: Poor, Military. Occupation: Spy
Voice: Sore throat, cough
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!