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NPC Generator

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Advanced [show]


Jocelyn Middleton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears a simple brown robe with green stripes complete with hood. He has a hunchback. He is bald on top and has large silver tufts of hair around his ears. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has all his life been fascinated with writing.

History: He was raised in a white middle class family as the only child. Like his father and his brother before him, after school he went straight into learning to become a Guard. He has worked as a Guard like his father before him.

Motivation: He seems to be bored by most things.

Ideals: Artistic. Flaws: Ugly, Greedy, Mundane. Bonds: Job. Occupation: Guard

Voice: High pitched, excited

Attributes [hide]

Jocelyn Middleton, Male Human Fighter 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 13 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 8 (-1)15 (+2) 13 (+1)12 (+1)
Skills Performance +3
Senses Passive Perception 11
Languages Common, Aquan, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 300 gp.


Social Check DCs


Don Dayton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses well, typically a more casual-formal manner. He has styled his black hair well, parting it to the left. His eyes, though not visible through his cowl, are blue.

Personality: This man loves music and to teach people music more than just about anything. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Don lived on a farm with his mother, near the main road leading to a nearby town. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.

Motivation: Find a way to reverse the transformation of his sister; and doesn't want to be a roofer and was forced into it by his family

Ideals: Artistic, Justice. Bonds: Attractive, Family, Immigrant. Occupation: Roofer

Voice: Ums and uhs a lot

Attributes [hide]

Don Dayton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)16 (+3) 13 (+1)11 (+0)
Skills Persuasion +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Aquan, Orc, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Roland Shelly, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a fancy grey suit. His clothes are grease stained in places. He keeps his brown hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He works hard and plays hard.

History: His parents moved while he was still in utero so he is the first generation to be born here. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.

Motivation: To clean up the streets.

Flaws: Insomniac, Hedonist. Bonds: Attractive, Poor, Immigrant, Guardian. Occupation: Baker

Voice: Farmer accent

Attributes [hide]

Roland Shelly, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)9 (-1) 12 (+1)12 (+1)
Skills Intimidation +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 60 pp.


Social Check DCs


Clerebold Blythe, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a tan coat over a grey low-cut shirt, and a deerstalker hat upon his head. His blonde hair and beard is wavy and long. His green eyes dart from person to person to random spaces in the air.

Personality: He can speak with the recently deceased. He would rather hide behind his crafts than deal with other people.

History: He was born blind and as such lacked many opportunities for work. He has had some formal singing training, and achieved minor success. He was granted necromantic powers by his dying brother.

Motivation: Wants to open a new tavern.

Ideals: Gifted, Artistic. Flaws: Ugly, Shy, Disease. Occupation: Body Guard

Voice: Timid voice

Attributes [hide]

Clerebold Blythe, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 8 (-1)11 (+0) 8 (-1)11 (+0)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Trym Chester, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His brown hair is cut jaggedly and amateurishly. He is baby faced.

Personality: Always inclined to offer people food he seems plenty friendly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of a Stableman, who enjoyed hunting, Trym was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Trym took refuge in the old dungeon and found the beat up morningstar and armor he uses now. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To unite with his sister; and regain custody of his son

Ideals: Philantrophist. Flaws: Secretive. Bonds: Attractive, Nature, Family. Occupation: Bricklayer

Voice: pre-pubescent

Attributes [hide]

Trym Chester, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)9 (-1) 8 (-1)16 (+3)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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