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Advanced [show]


Charles Woods, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear brown pants and tee shirts. He keeps his red hair in a flapper bob. He has gray eyes and a brown hat with a black feather.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Charles was raised in a hard working conservative environment. His mother was a soldier and died while he was still young. Charles was left his mother's suit of armor and trained in its use and care. He's also a talented Banker, but doesn't like to broadcast it.

Motivation: He has money and likes to spend it; and he feels threatened by others

Flaws: Insomniac, Fearful. Bonds: Job, Military, Rich. Occupation: Actor

Voice: Jittery and nervous

Attributes [hide]

Charles Woods, Male Human Fighter 4
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 10 (+0)11 (+0) 18 (+4)14 (+2)
Skills Acrobatics +5, Animal Handling +6
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +6

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Odo Appleton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears grey trousers with brown and tan striped suspenders. He wears various colorful collared shirts. He has silver hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has always had a great fascination with Human culture. A true patriot, Odo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Sold as a small child to a brothel owner, Odo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Odo reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now owns his own business.

Motivation: Wants to open a new tavern; and further expansion of business

Flaws: Racist. Bonds: Military, Mentor, Job. Occupation: Locksmith

Voice: Rhymes sentences (sorry)

Attributes [hide]

Odo Appleton, Male Human Fighter 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)9 (-1) 14 (+2)18 (+4)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 44000 sp.


Social Check DCs


Guy Watson, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a brown shirt with thin black vertical stripes and green pants, and a wedding ring on his right hand. He wears his hair in dreadlocks. His eyes are likewise gray. His teeth are white and perfect.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. A true patriot, Guy would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Guy was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Guy decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Ideals: Gifted. Bonds: In love, Attractive, Military, Criminal record. Occupation: Guard

Voice: Complex vocabulary, royal

Attributes [hide]

Guy Watson, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 8 (-1)5 (-3) 9 (-1)14 (+2)
Skills Animal Handling +1, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 300 gp. Coral (50 gp). Red-brown spinel (50 gp). Red spinel (50 gp).


Social Check DCs


Kyle Ryland, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man likes to wear brown tank tops with grey pants and is in decent physical shape. His white hair is heavily combed to the right. His ears are large.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Kyle has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Ugly, Impulsive, Disease, Insomniac. Occupation: Shoemaker

Voice: Thin and wheezing

Attributes [hide]

Kyle Ryland, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)17 (+3) 11 (+0)12 (+1)
Skills Insight +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Abyssal, Druidic, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2700 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Geoffrey Asheton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing a long, pastel, dusty cloak. His chestnut hair is still thick. His ears are large.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Geoffrey hails from a village terrorized by brigands. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the west; and wants to work out more often

Ideals: Athletic, Entrepeneur, Gifted. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Barrister

Voice: Puts emphasis on the wrong words

Attributes [hide]

Geoffrey Asheton, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 7
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 12 (+1)12 (+1) 13 (+1)13 (+1)
Skills Animal Handling +3, History +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0

Possessions: 200 gp.


Social Check DCs

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