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NPC Generator

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Advanced [show]


John Carlton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his hand crossbow with his veritable burlap sack of a shirt. His white hair is greasy and uncared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is overprotective of those who hire his services. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was always a brilliant, if unscrupulous mind. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To share knowledge with the world; and he is terrified, and will act out of fear

Ideals: Logical. Flaws: Ugly, Fearful, Insane. Bonds: Guardian. Occupation: Bricklayer

Voice: Scottish accent

Attributes [hide]

John Carlton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)11 (+0) 11 (+0)7 (-2)
Skills Animal Handling +2, Athletics +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 2000 cp. Large well-done wool tapestry (300 gp).


Social Check DCs


Geoffrey Brandon, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a blue feathered hat and blue clothes. His hair is cut close to his head. His eyes are green and beady.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was always a brilliant, if unscrupulous mind. Geoffrey liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world.

Ideals: Professionalism, Fighting, Logical. Flaws: Ugly, Insane. Bonds: Nature. Occupation: Layabout

Voice: Pronounces difficult words wrong

Attributes [hide]

Geoffrey Brandon, Male Human Fighter 4
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)19 (+4) 12 (+1)11 (+0)
Skills Religion +6, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Druidic, Draconic, Halfling, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Adam Wentworth, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries a battered greataxe and tarnished bastard sword as well. His white hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Sold as a small child to a wizard, Adam was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He is wracked by social anxiety; and a deep hatred of brigands

Ideals: Fighting, Justice. Flaws: Fearful. Bonds: Mentor, Enemies. Occupation: Crown-heir

Voice: Tuts and clicks tongue

Attributes [hide]

Adam Wentworth, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)13 (+1) 10 (+0)16 (+3)
Skills Medicine +2, Religion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Heward Marleigh, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is dressed in a clean blue cloak covering his clean studded leather. His head has been shaved. His eyes are likewise brown.

Personality: He can speak with the recently deceased. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: A powerful brothel owner made him what he is. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted. Flaws: Ugly. Bonds: Criminal record, Mentor, Debt. Occupation: Weaver

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Heward Marleigh, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)10 (+0) 7 (-2)6 (-2)
Skills Animal Handling +0, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Manfred Melancon, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a grey coat over a black low-cut shirt, and a deerstalker hat upon his head. He has styled his blonde hair well, parting it to the right. His eyes are violet.

Personality: Eccentric and domineering, Manfred will drive conversation. He is harsh and unforgiving.

History: Born to a Herbalist, his mother struggled to pay the bills. His childhood dream was to be a Herbalist, but he was a colossal failure. He has worked as a Mortician like his mother before him.

Motivation: He seems to be bored by most things; and balancing his hectic life and new mortician responsibilities is difficult

Ideals: Extrovert. Flaws: Antagonistic, Mundane. Bonds: Poor, Job. Occupation: Mortician

Voice: Laughs frequently while speaking

Attributes [hide]

Manfred Melancon, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)9 (-1) 11 (+0)10 (+0)
Skills Persuasion +2, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 8000 cp. Alexandrite (400 gp).


Social Check DCs

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