Don Sutton, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a green cloak and cross-gartered brown stockings. His whole body is exceptionally muscular. He is bald on top and has large silver tufts of hair around his ears. He wears large thick round spectacles.
Personality: He is very quiet and rarely speaks above a whisper. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to loving parents in a slum to the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.
Motivation: To clean up the streets.
Flaws: Ugly, Shy, Impulsive. Bonds: Immigrant, Poor. Occupation: Baker
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 900 sp.
Conrad Rutland, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His white hair is smooth and relatively long. He has a tattooed face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was raised by priests from a young age. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has built up a small fortune and can afford his own way.
Motivation: He is compelled to act according to his religious beliefs; and money/treasure
Flaws: Antagonistic, Shy. Bonds: Rich, Religious, Mentor. Occupation: Carter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 18 (+4) | 12 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 33000 sp. 1 Minor magic item.
Drogo Snape, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears violet leather gloves, a violet jacket, and tight pants. His hair is short and silver. His blue eyes are slightly larger than normal.
Personality: He is happy with his job as a Tailor. He turns his eye from what people do, preferring to live and let live. He would rather hide behind his crafts than deal with other people.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He has had some formal writing training, and achieved minor success. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He's repulsed by the PC; and balancing his hectic life and new tailor responsibilities is difficult
Ideals: Artistic. Flaws: Shy, Antagonistic. Bonds: Poor, Job. Occupation: Tailor
Voice: Hissing voice
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4
Possessions: 30000 cp.
Gerald Chester, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a white tunic with pastel highlights, and long brown pants that bunch up around his shoes. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He snorts whenever he laughs or is feeling confident. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born at the edge of vast forest. He made a point of taking high paying jobs and getting most of it up front. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: An old rival family wants him found; and obtaining odd cultural human artifacts is his passion
Ideals: Justice. Bonds: Nature, Adventurer, Family. Occupation: Fisher
Voice: Spits words with contempt
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Just what you see.
Aldous Brady, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a tan vest and prefers grey and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He is tall, broad shouldered and powerfully built. He has styled his chestnut hair well, parting it to the right. His otherwise smooth face is marked with small tiny scars.
Personality: Eccentric and domineering, Aldous will drive conversation. Aldous enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to loving parents in a slum to the north. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest man in the north.
Ideals: Extrovert, Entrepeneur. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Doctor
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp. 1 Average lock. 1 Masterwork Artisan’s tools. 1 Magnifying glass.
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Their contribution stands as a beacon of hope for all adventurers!
