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NPC Generator

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Advanced [show]


Ernest Wilberforce, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses well, typically a more casual-formal manner. He wears his auburn hair down. His half smiles and hazel eyes are beguiling and draw you in.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He plays an instrument quite well.

History: He was born blind and as such lacked many opportunities for work. There was a wharf not far from home where he often wandered off to fish. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and to unite with his brother

Ideals: Athletic, Artistic. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Weaver

Voice: Strong lisp

Attributes [hide]

Ernest Wilberforce, Male Human Fighter 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)17 (+3) 11 (+0)15 (+2)
Skills Acrobatics +3, Deception +4
Senses Passive Perception 10
Languages Common, Celestial, Gnoll, Halfling
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +4

Possessions: 100 gp. 2 Antitoxin. 2 Smokesticks.


Social Check DCs


Gerard Cooper, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He wears very tight pants and wife beaters, though occasionally he sports a brown coat, and his gloved hand is found clutching a trident. His long white hair is drawn into a two foot long braid. His eyes are a pleasant gray.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born on a small isolated farm. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: Marry his brother to traveling adventurers; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Nature, Criminal record, Family. Occupation: Hunter

Voice: Relaxed voice

Attributes [hide]

Gerard Cooper, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)10 (+0) 16 (+3)10 (+0)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2800 sp. Brass mug with jade inlays (600 gp).


Social Check DCs


Solomon Lindsay, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is well dressed, constantly wearing a white suit, tan shirt, and grey tie. His brown hair is drawn into a tight pony tail with a card scrunchie. His face is covered beneath a completely black helmet.

Personality: He speaks before he thinks and is too direct. He also is a firm believer in the manly ideal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His first spouse was a Jeweler, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was granted psionic powers by his dying brother.

Motivation: Money/treasure; and to reunite with his absent father

Ideals: Gifted. Flaws: Impulsive. Bonds: Family, Rich. Occupation: Weaver

Voice: Raspy

Attributes [hide]

Solomon Lindsay, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)9 (-1) 9 (-1)11 (+0)
Skills Investigation +1, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Drogo Fidget, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a violet poncho over his likewise colored trousers and shirt. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His ears are large.

Personality: He is very quiet and rarely speaks above a whisper. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born a particularly ugly child, much to the horror of his parents. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Flaws: Ugly, Shy, Insane, Fearful. Occupation: Masseuse

Voice: Rolls R's

Attributes [hide]

Drogo Fidget, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)9 (-1) 6 (-2)12 (+1)
Skills Athletics +5, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +0

Possessions: 23000 cp. 1 Half-Plate.


Social Check DCs


Kyle Stanton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and wears a robe, a symbol of magic around his neck, and a morningstar on his belt. His right hand appears badly burned and disfigured. His chestnut hair is drawn into a tight pony tail with a skull scrunchie. He wears large thick round spectacles.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His parents moved while he was still in utero so he is the first generation to be born here. Kyle was born on a far northern island where he grew up under the tutelage of his father, an expert Mortician. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kyle fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved; and sabotage a competitor

Ideals: Fighting, Optimist. Flaws: Forgetful. Bonds: Immigrant. Occupation: Mortician

Voice: Spits and sputters

Attributes [hide]

Kyle Stanton, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)12 (+1) 14 (+2)10 (+0)
Skills Acrobatics +5, Athletics +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1600 sp. Eyepatch with mock eye of sapphire and moonstone (400 gp). Solid gold idol (600 gp). 1 Alchemist’s fire.


Social Check DCs

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