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NPC Generator

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Advanced [show]


Odo Blankley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a grey coat over a tan low-cut shirt, and a Stetson hat upon his head. He wears a Stetson hat to hide his balding. His eyes are gray.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the east his family was never financially stable. He went to a religious school and was inspired by the priests there in charitable deeds. Since then, he has sought to make the best of life.

Motivation: To find somewhere to settle down; and he is content

Ideals: Optimist. Flaws: Mundane. Bonds: Poor, Religious. Occupation: Jeweler

Voice: Soft and melodious

Attributes [hide]

Odo Blankley, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)12 (+1) 15 (+2)14 (+2)
Skills Perception +4, Persuasion +4
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Drogo Astley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a faded coat and loose pants complete with wide-brimmed hat. He has moderate length chestnut hair. He has amber eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He has never given up on his music dream.

Motivation: Further expansion of business; and expand his business

Ideals: Professionalism, Gifted, Artistic. Bonds: Nature, Job. Occupation: Engraver

Voice: pre-pubescent

Attributes [hide]

Drogo Astley, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)9 (-1) 12 (+1)16 (+3)
Skills Deception +5, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Lapis lazuli (13 gp). Amethyst (70 gp).


Social Check DCs


Trym Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a skull on it. He wears a small hat to cover his moderate length blonde hair. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: Trym hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He has a minor phobia of water and hates getting wet.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Artistic. Flaws: Ugly, Fearful. Bonds: Immigrant. Occupation: Spy

Voice: Speaks with lips pursed

Attributes [hide]

Trym Marlee, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 18 (+4)9 (-1) 13 (+1)16 (+3)
Skills Investigation +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Arnold Davenport, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with green lining and desert motifs. He carries a battered shortspear and tarnished crossbow as well. His auburn hair is braided into rings. He has green eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: The child of a Spy, who enjoyed hunting, Arnold was taken on many hunting expeditions. His father was a soldier and died while he was still young. Arnold was left his father's suit of armor and trained in its use and care. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Fighting, Passionate. Bonds: Adventurer, Nature, Military. Occupation: Stableman

Voice: Excited and jittery

Attributes [hide]

Arnold Davenport, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 15 (+2)14 (+2) 14 (+2)12 (+1)
Skills History +4, Sleight of Hand +0
Senses Passive Perception 12
Languages Common, Giant, Gnome
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 400 gp.


Social Check DCs


Hugh Garrick, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His white hair is unkempt and raggedy. His eyes, though not visible through his cowl, are green.

Personality: He does not believe in betrayal or weakness as things to be tolerated. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Bricklayer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has dedicated himself to building a better world.

Motivation: To settle down with his crush; and to reunite with his old friends

Ideals: Justice. Flaws: Ugly. Bonds: Poor, Has a crush, Adventurer, Immigrant. Occupation: Bricklayer

Voice: Speaks in third person

Attributes [hide]

Hugh Garrick, Male Human Fighter 4
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)12 (+1) 10 (+0)13 (+1)
Skills Persuasion +3, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 6000 cp.


Social Check DCs

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