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NPC Generator

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Advanced [show]


Charles Prescott, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is typically in his Painter uniform. He has wavy white hair. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was a mechanic, and taught him how to fix just about anything. He has worked as a Painter like his father before him.

Motivation: To be a Bricklayer again; and wants to open a new tavern

Ideals: Gifted, Persistence. Flaws: Mundane, Shy. Bonds: Job. Occupation: Painter

Voice: Loud with bravado

Attributes [hide]

Charles Prescott, Male Human Fighter 4
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)11 (+0) 13 (+1)10 (+0)
Skills Investigation +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 9000 sp. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Trym Gentry, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a tan vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his tan boots flare out at the collars. His skin is also unnaturally pale. His chestnut hair and beard is wavy and long. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He dislikes all the random violence that takes place in the east. Energy wise he seems alert and responsive.

History: He was born in a small island village. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: Seeks redemption; and he is a bit of a kleptomaniac

Ideals: Pacifist, Professionalism. Flaws: Ugly. Bonds: Nature, Criminal record. Occupation: Courier

Voice: Spits and sputters

Attributes [hide]

Trym Gentry, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)16 (+3) 13 (+1)12 (+1)
Skills Deception +3, Survival +3
Senses Passive Perception 11
Languages Common, Celestial, Elven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. Deep blue spinel (500 gp). Alexandrite (500 gp). 1 Antitoxin. 1 Alchemist’s fire.


Social Check DCs


Peter Darby, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a white tunic with blue highlights, and long black pants that bunch up around his shoes. With bright auburn hair and a scraggly beard. His eyes are likewise hazel.

Personality: Peter is depressed about a lot of things. He tends to be a nihilist. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born a particularly ugly child, much to the horror of his parents. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was granted martial powers by his dying sister.

Motivation: Retire the richest man in the south; and he loathes his own lifestyle

Ideals: Gifted, Entrepeneur. Flaws: Depressed, Ugly. Bonds: Debt. Occupation: Healer

Voice: Rolls R's

Attributes [hide]

Peter Darby, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)11 (+0) 11 (+0)11 (+0)
Skills Intimidation +2, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gunter Marleigh, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft green waves gently in the breeze. His white hair is styled in orderly dreadlocks. His brown eyes peer out from beneath his wide-brimmed brown hat.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Gunter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gunter grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gunter. He has built up a small fortune and can afford his own way.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is greedy

Ideals: Impeccable. Flaws: Hedonist. Bonds: Rich, Immigrant, Criminal record. Occupation: Bookbinder

Voice: Can't modulate volume

Attributes [hide]

Gunter Marleigh, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)10 (+0) 14 (+2)17 (+3)
Skills Stealth +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Conrad Hastings, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. His golden hair is cut short. His eyes, though not visible through his cowl, are brown.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Conrad was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He has gone from town to town working and never settling down anywhere, but has fallen for a local Courier. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants his loneliness to end.

Ideals: Optimist, Philantrophist. Bonds: Has a crush, Religious. Occupation: Ruler

Voice: Laughs frequently while speaking

Attributes [hide]

Conrad Hastings, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 10 (+0)14 (+2) 12 (+1)13 (+1)
Skills Animal Handling +3, Investigation +4
Senses Passive Perception 11
Languages Common, Auran, Ignan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 400 gp.


Social Check DCs

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