Adam Ryley, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light yellow in addition to tight pants. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a card on it. His golden hair is styled in orderly dreadlocks. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Animals are drawn to him, and he is able to talk to them.
History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Adam took refuge in the old dungeon and found the beat up dagger and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Ideals: Philantrophist, Gifted. Flaws: Shy. Bonds: Nature, Adventurer. Occupation: Healer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 17 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Giant, Halfling
Attacks Melee -2 / 1d8-4, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1500 sp.
Roland Hayley, Male Human [Permalink]
Personal [hide]
Description: He wears a tan vest and prefers violet and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His long blonde hair reaches down to his waist. His face is covered beneath a completely black helmet.
Personality: Roland wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is a font of random trivia from the lore and stories he has discovered
History: Roland was born the youngest of three triplets. He dropped out of school to support his sick mother, and resented it. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Find a way to reverse the transformation of his brother; and to share knowledge with the world
Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Family. Occupation: Fisher
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Infernal, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +6
Possessions: 200 gp. 4 Tanglefoot bags. 1 Alchemist’s fire. 3 Smokesticks.
Wymar Atherton, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the sun god around his neck, and a greatsword on his belt. He is bristling with hidden weapons, mostly greatswords and scimitars. He has shaved his head bald. He wears round tiny glasses practically rammed into his face.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the south, certain he would find work there.
Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting, Artistic, Entrepeneur. Bonds: Criminal record, Immigrant. Occupation: Body Guard
Voice: Aggressive tone
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Ignan
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +4
Possessions: 400 gp. 1 Banded mail. 1 Half-Plate. 1 Masterwork Heavy wooden shield.
Bertram Hartford, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male sports brown clothing, slightly heavier than average wear. He is tall, broad shouldered and powerfully built. He has a black handlebar mustache and slicked back black hair. His brown eyes have a joyful gleam in them most of the time.
Personality: Aggressive, abrasive, and angry, Bertram embodies much of what other species detest in the Humans. He always tries to repair and not replace. It was this mentality that drove him into the Bather business.
History: Bertram was born the youngest of three triplets. Bertram liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Bertram and his spouse have recently divorced.
Motivation: Wants his loneliness to end; and to reunite with his absent father
Ideals: Persistence. Flaws: Antagonistic. Bonds: Family, Nature, Has a crush. Occupation: Bather
Voice: Creaky witch voice
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 19000 cp.
Theobald Gladstone, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears tattered old clothes. His skin is also unnaturally pale. His chestnut hair is cut jaggedly and amateurishly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Theobald was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Theobald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.
Motivation: Many giants want him driven away.
Flaws: Ugly, Shy. Bonds: Enemies, Poor, Adventurer. Occupation: Apothecary
Voice: Voice breaks
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1600 sp. Jasper (80 gp). Rhodochrosite (12 gp). Brown-green garnet (100 gp).
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