Diggory Tatum, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He likes to wear ponchos typically of a light pastel in addition to tight pants. He wears his blonde hair down. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Calm and collected, he is a well trained Barber. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He feels kind of lost in life; and a strong sense of loyalty to human people
Flaws: Racist, Disease, Secretive, Depressed. Bonds: Job. Occupation: Barber
Voice: Creaky witch voice
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 45000 sp.
Hugh Jacobs, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He very much looks the part of a Fortune-teller. He has a hunchback. His silver hair is drawn into a tight pony tail with a rose scrunchie. His face is scarred and worn.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born in the east. He helped his mother out around the business and became quite the natural. He has achieved small success as a Fortune-teller.
Motivation: To clean up the streets; and sabotage a competitor
Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Guardian, Immigrant. Occupation: Fortune-teller
Voice: German accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 11 (+0) | 7 (-2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +2
Possessions: 26000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Diggory Blakeley, Male Human [Permalink]
Personal [hide]
Description: A 5'4" eastern man, he wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. His black hair is long and unkept. His green eyes are passionate and lively.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born in the east, but his parents moved at a very young age to the west. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.
Motivation: A need for knowledge about a nearby landmark; and he feels threatened by others
Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Immigrant, Adventurer. Occupation: Unemployed
Voice: Can't modulate volume
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 70 pp. Chalcedony (30 gp). Jet (150 gp).
Chad Axton, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. His auburn hair is still thick. He wears large thick round spectacles.
Personality: Confrontational and typically high on some drug or another. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A freak accident while working with his Miner mother left him crippled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter
Ideals: Fighting. Flaws: Addict, Antagonistic, Disease, Mundane. Bonds: Family. Occupation: Mortician
Voice: Irish accent
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 17 (+3) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 300 gp.
Adelard Chatham, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a white collared shirt and grey pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He wears his chestnut hair down. His blue eyes dart from person to person.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Born in the east his family was never financially stable. He was an athlete and attended two major summer competitions. He never won. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Adelard never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Wants to have a good time and be beloved.
Ideals: Athletic, Justice, Optimist. Bonds: In love, Poor. Occupation: Detective
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 6 (-2) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
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