Guy Tickle, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears a violet cloak and cross-gartered brown stockings. His skin is also unnaturally pale. With bright blonde hair and a scraggly beard. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: Always inclined to offer people food he seems plenty friendly. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Guy hails from a village terrorized by brigands. His father was a soldier and died while he was still young. Guy was left his father's suit of armor and trained in its use and care. He ran away from his former home and has been making his living as a Mortician for the past few years.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Enemies, Military. Occupation: Mortician
Voice: Hissing voice
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 15 (+2) | 15 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Infernal
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 7000 cp. Jasper (30 gp). Iolite (30 gp). 1 Minor magic item.
Adam Spalding, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears dark leathers with embroidery. His tied-back hair is auburn. This hazel eyed southerner is not easily forgotten.
Personality: Adam is depressed about a lot of things. He tends to be a nihilist. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a criminal king-pin and mafia family He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Entrepeneur. Flaws: Depressed. Bonds: Adventurer, Criminal record. Occupation: Sailor
Voice: Sleepy voice
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 9 (-1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Clerebold Kimberly, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing a perfectly clean shirt and pair of pants. His white hair is lengthy and is close to two feet long. He wears large thick round spectacles.
Personality: He is a Ruler first and foremost. He believes firmly that knowledge should be universal. He is lazy and tries to find solutions quickly.
History: Born in the north to a Ruler, Clerebold learned a great deal about his mother's area of expertise. At a young age his mother died while driving off some illithids. His father being the stubborn sort decided to stay and helped train him in longsword use. He struck the Ruler job and began his own company from there.
Motivation: He wants to meet his childhood hero; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Fighting. Flaws: Lazy. Bonds: Attractive, Job, Enemies, Adventurer. Occupation: Ruler
Voice: Soft and melodious
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Infernal, Druidic, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp.
Arnold Churchill, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a custom-built plate barding that's adorned with violet lining and desert motifs. His hair is greying and his face has many wrinkles. He wears a mask on his face.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Around other people he will do his best to conceal his emotions and appear jolly.
History: The child of western immigrants he idolized his father. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He left for the west, certain he would find work there.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to protect his home
Flaws: Ugly, Shy. Bonds: Guardian, Immigrant, Debt. Occupation: Doctor
Voice: Mousy voice
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Manfred Merton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His chestnut hair is thinning but still full. He has blue eyes and a brown hat with a yellow feather.
Personality: He speaks before he thinks and is too direct. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in a small village he learned the ways of the warrior from his mother. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Opinionated, Fighting, Gifted. Flaws: Ugly, Impulsive. Occupation: Locksmith
Voice: Soft and melodious
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 7 (-2) | 8 (-1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 5000 cp. Gold and topaz bottle stopper cork (800 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).
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