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NPC Generator

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Advanced [show]


Richard Livingstone, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears blue leather gloves, a blue jacket, and tight pants. His hair, while still mostly silver, has prominent grey streaks. He wears a mask on his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He believes the world needs to unite to get rid of illithids once and for all.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He has been saving his money to try and buy his sister's freedom.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Joker, Gifted. Bonds: Enemies, Family, Job. Occupation: Apothecary

Voice: Nasally tone

Attributes [hide]

Richard Livingstone, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)12 (+1) 11 (+0)10 (+0)
Skills Performance +2, Stealth +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


William Deighton, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears rags and sports a simple walking cane. His skin is also unnaturally pale. He has no hair. His eyes are blue.

Personality: Eccentric and domineering, William will drive conversation. He believes the world needs to unite to get rid of dire rats once and for all.

History: His parents moved while he was still in utero so he is the first generation to be born here. William abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants revenge against dire rats; and a deep hatred of dire rats

Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Enemies, Immigrant, Adventurer. Occupation: Interpreter

Voice: Switch between two voices

Attributes [hide]

William Deighton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)13 (+1) 16 (+3)16 (+3)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gerard Bradford, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tight fitting clothing which further accentuates his frame. He has wavy brown hair. He has a dull look in his brown eyes.

Personality: Cocky and sure of himself, he believes he is the best Engraver born in the past three hundred years. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Gerard was born on a far western mountains where he grew up under the tutelage of his mother, an expert Engraver. He left for the west, certain he would find work there.

Motivation: Further expansion of business; and he would like to get married and retire

Ideals: Opinionated. Bonds: Attractive, Job, Rich, Immigrant, Has a crush. Occupation: Engraver

Voice: Mumbles to self between sentences

Attributes [hide]

Gerard Bradford, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)13 (+1) 14 (+2)18 (+4)
Skills Performance +6, Religion +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Silk rope. 1 Masterwork Artisan’s tools.


Social Check DCs


Rolf Astley, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He carries with him a set of longbows, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His blonde hair is thinning but still full. His blue eyes lackadaisically let the world flow into them.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is lazy and tries to find solutions quickly.

History: He got into the Shipwright business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: To unite with his sister; and regain custody of his daughter

Ideals: Fighting. Flaws: Lazy. Bonds: Job, Family. Occupation: Shipwright

Voice: Relaxed voice

Attributes [hide]

Rolf Astley, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)9 (-1) 13 (+1)11 (+0)
Skills Animal Handling +3, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Heavy steel shield.


Social Check DCs


Anselm Shelby, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His chestnut hair is cut short with large spiked bangs in the front. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Stoic and calm, he prefers to meditate than take action. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Anselm took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to have a good time and be beloved; and money/treasure

Ideals: Disciplined, Gifted, Optimist. Flaws: Secretive. Bonds: Rich. Occupation: Bather

Voice: Tuts and clicks tongue

Attributes [hide]

Anselm Shelby, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 9 (-1)9 (-1) 15 (+2)11 (+0)
Skills Acrobatics +4, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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