Roger Paxton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he likes to wear black tank tops with brown pants. He has styled his golden hair well, parting it to the left. His skin is flawless and his blue eyes scan people very quickly.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. The war was a terrible time for him, and Roger does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Roger was born with his father's beautiful face. When Roger reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now spends his time doing works of charity.
Motivation: He feels kind of lost in life; and his religion dominates his actions
Ideals: Philantrophist. Flaws: Depressed. Bonds: Attractive, Military, Religious. Occupation: Bricklayer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
Trey Merton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He very much looks the part of a Barkeep. His long white hair is drawn into a two foot long braid. He has brown eyes.
Personality: He is very quiet and rarely speaks above a whisper. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born to loving parents in a slum to the west. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has drifted from career to career and currently works as a Barkeep.
Motivation: To be a Servant again; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Shy. Bonds: Job, Poor, Nature. Occupation: Barkeep
Voice: Slow speaker
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 12 (+1) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 200 gp.
Gerald Asheton, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he is constantly adorned with expensive silk clothing, often dyed in bright grey and tan, and wears rings and necklaces with large, colorful gems. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is a hateful person. He taunts others and blames them for his problems. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Gerald was born with his father's beautiful face. After coming to the age of reason, Gerald took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has money and likes to spend it; and to reunite with his old friends
Ideals: Gifted. Flaws: Antagonistic, PTSD. Bonds: Rich, Attractive, Adventurer. Occupation: Sculptor
Voice: Creaky witch voice
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 15 (+2) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +2
Possessions: 200 gp. Hematite (16 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Trym Marleigh, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and his gloved hand is found clutching a scimitar. His auburn hair is drawn into a tight pony tail with a cross scrunchie. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has always had a great fascination with Human culture. Flattery will make him almost putty in your hands.
History: Trym was born with his mother's beautiful face. His childhood dream was to be a Seamstress, but he was a colossal failure. He inherited the family business which he has now maintained for 8 years.
Motivation: To be a Seamstress again.
Flaws: Addict, Racist, Selfish. Bonds: Attractive, Job. Occupation: Servant
Voice: Scratchy, weak
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 7 (-2) | 16 (+3) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +6 / 1d8+4, Ranged +0 / 1d8-2, Grapple +4
Possessions: 2000 cp.
Theobald Bradshaw, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look and is in decent physical shape. He wears his brown hair up. He tend to wears goggles to shield his eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born to a Roofer, his mother struggled to pay the bills. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and to unite with his brother
Flaws: Impulsive. Bonds: Guardian, Poor, Adventurer, Family. Occupation: Stylist
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 18 (+4) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Auran, Druidic, Aquan, Infernal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 4000 sp. 1 Minor magic item.
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