Nicholas Colby, Male Human [Permalink]
Personal [hide]
Description: He wears a tan cloak and cross-gartered green stockings. He carries with him a set of bows on his belt, each one with a sapphire on the hilt. His golden hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is fixated on the number 81. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He served in the navy to pay for his family's outstanding loans. Nicholas was born on a far western plains where he grew up under the tutelage of his mother, an expert Shoemaker. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Insane. Bonds: Military, Immigrant, Job. Occupation: Shoemaker
Voice: French accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Theobald Charlton, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Sage does. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has wavy blonde hair. His eyes are a pleasant blue.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is skeptical of what others tell him and is slow to trust.
History: His parents moved while he was still in utero so he is the first generation to be born here. From there he went from mercenary job to mercenary job. He tends to his Sage job now, and dutifully fulfills any obligations he has.
Motivation: He's looking for his big break; and to reunite with his old friends
Flaws: Terse, Shy. Bonds: Job, Adventurer, Immigrant. Occupation: Sage
Voice: Soft and mumbly
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 6 (-2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 11000 cp. Black pearl (700 gp). Citrine (50 gp). Blue quartz (15 gp).
Hubert Hallewell, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'7". He wears green painted combat armor at almost all times. He wears a colorful flower in his brown hair. His eyes are brown and catlike.
Personality: He is irascible and easily irritated. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Hubert and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Merchant
Voice: German accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 4 (-3) | 15 (+2) | 11 (+0) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
Possessions: 11000 cp.
Chad Ridley, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear ponchos typically of a light brown in addition to tight pants. He wears his hair in dreadlocks. His eyes are hazel and beady.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a habit of throwing himself into exceedingly dangerous situations.
History: The child of northern immigrants he idolized his mother. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He moves from town to town, unable to find a place to settle.
Motivation: An old rival family wants him found; and doesn't want to be a guard and was forced into it by his family
Flaws: Ugly, Shy, Impulsive. Bonds: Immigrant, Nature, Family. Occupation: Guard
Voice: Pronounces O like U
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 11 (+0) | 16 (+3) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Druidic, Celestial, Elven
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: 38000 sp.
Conrad Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear black clothing when he does not wear armor. His hair is blonde, silky, and of moderate length. His eyes, though not visible through his cowl, are gray.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is able to make almost anything out of random pieces of junk.
History: Born to a poor family in the city he treasured whatever gifts he got. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help
Ideals: Philantrophist, Gifted. Bonds: Attractive, Poor, Criminal record. Occupation: Architect
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 12 (+1) | 11 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 400 sp.
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