Roland Shelby, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is dressed in an above average manner. He has a small bristly mustache and wavy auburn hair. He tend to wears goggles to shield his eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He plays an instrument quite well.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fletcher arts, while his mother instructed him in etiquette, music and courtly manner. When Roland reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Since then, he has sought to make the best of life.
Motivation: He uses money and sex appeal to get what he needs; and he wants nothing more than to rejoin the army
Ideals: Optimist, Artistic. Bonds: Attractive, Rich, Military. Occupation: Fletcher
Voice: Jittery and nervous
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 11 (+0) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. Brown-green garnet (60 gp). Chrysoberyl (60 gp). Zircon (60 gp). Eye agate (10 gp). 1 Masterwork Light wooden shield. 1 Masterwork studded leather.
Aldous Shelby, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many pastel ritualistic tattoos. He typically wears a sleeveless long coat of deep black leather and dull pastel iron scale mail. His tied-back hair is silver. He wears large thick round spectacles.
Personality: He is extraordinarily eccentric. He would rather hide behind his crafts than deal with other people.
History: Born to a pair of adventurers, Aldous grew up listening to his father's many stories. Cursed with unlife at a very young age, Aldous has worked very hard to control his curse. During his travels, Aldous and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Aldous discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Aldous fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Artistic. Flaws: Insane, Shy, Disease. Bonds: Adventurer. Occupation: Sellsword
Voice: Boston accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: Silver-plated steel longsword with jet jewel in hilt (300 gp). Cloth of gold vestments (90 gp).
Hubert Astley, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He wears a black collared shirt and white pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His auburn hair is knotted and matted. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is a Barrister first and foremost. He believes firmly that knowledge should be universal. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born to a criminal king-pin and mafia family His mother took him hunting and taught him how to get in the mind of other creatures. He has worked as a Barrister like his mother before him.
Motivation: Wants to raise his children well; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Professionalism. Bonds: Job, Criminal record, Nature, Family. Occupation: Barrister
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 80 pp. Smoky quartz (50 gp). Chrysoprase (50 gp). Banded agate (14 gp). 1 Minor magic item.
Henry Rutherford, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is tall, broad shouldered and powerfully built. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are blue.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Henry lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has never given up on his singing dream.
Motivation: Wants to work out more often; and an old rival family wants him found
Ideals: Logical, Artistic, Athletic. Flaws: Antagonistic. Bonds: Family. Occupation: Dyer
Voice: Pronounces O like U
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 17 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Giant, Druidic, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. 1 Masterwork Heavy steel shield. 1 Half-Plate.
Anthony Marley, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears grey painted combat armor at almost all times. His hair is silver and curly. His green eyes are passionate and lively.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He also is a firm believer in the manly ideal.
History: Anthony was raised in a hard working conservative environment. He worked as a nervous Jeweler and found it very stressful. He struck the Jeweler job and began his own company from there.
Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult; and expand his business
Flaws: Ugly, Impulsive. Bonds: Poor, Job. Occupation: Jeweler
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 13 (+1) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
Possessions: 90 pp.
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Their contribution stands as a beacon of hope for all adventurers!
