Dustin Adley, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a large red jacket. His red hair is styled in orderly dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He will rave to anyone who will listen. He feeds upon the attention of others.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark
Flaws: Insane. Bonds: Attractive, Rich, Adventurer. Occupation: Baker
Voice: Farmer accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 100 gp. 1 Minor magic item.
Ralf Marlee, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair is kept up in a ponytail inside a Stetson hat. His ears are large.
Personality: This man loves dancing and to teach people dancing more than just about anything. Flattery will make him almost putty in your hands.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Bather mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Many orcs want him driven away; and to get a good night's sleep
Ideals: Artistic. Flaws: Ugly, Selfish, Disease, Insomniac. Occupation: Brewer
Voice: Stutters
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 4 (-3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Aquamarine (700 gp). Freshwater pearl (16 gp).
Heward Gresham, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a brown tunic with grey highlights, and long white pants that bunch up around his shoes. His head has been shaved. His ears are large.
Personality: He is almost excessively polite to everyone, even when angry. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Like his father and his brother before him, after school he went straight into learning to become a Spy. He inherited the family business which he has now maintained for 9 years.
Motivation: Someone believes him a fraud; and money/treasure
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Rich, Job, Enemies. Occupation: Spy
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 400 gp.
Don Mitchell, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of strength around his neck, and a club on his belt. He is portly but not overly obese. He has black hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was raised in a mountains tribe. His father took him hunting and taught him how to get in the mind of other creatures. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Nature, Religious. Occupation: Carpenter
Voice: Slow speaker
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 6 (-2) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: Just what you see.
Solomon Kendall, Male Human [Permalink]
Personal [hide]
Description: This man wears dull black sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case, and sports empty pouches on his belt. His head has been shaved. He has several tiny ruby earrings on each ear.
Personality: He is witty, but his monotone delivery comes off as unnerving He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has a rivalry with the Church that dominates his actions; and he is greedy
Ideals: Joker, Extrovert. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Laborer
Voice: Old thin voice
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Auran, Gnome
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 7 Acid flasks.
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Their contribution stands as a beacon of hope for all adventurers!
