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NPC Generator

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Advanced [show]


Conrad Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He has a moderate pudge and is not very fit. His golden hair is cut short. His fierce blue eyes like to dwell on things.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He works hard and plays hard.

History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Doesn't want to be a Mayor and was forced into it by his family; and an old rival family wants him found

Ideals: Athletic. Flaws: Ugly, Hedonist. Bonds: Family, Adventurer. Occupation: Mayor

Voice: Low range voice

Attributes [hide]

Conrad Gentry, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)13 (+1) 12 (+1)15 (+2)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Alex Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, and carries daggers. He sports a flattop hair cut. His green eyes dart from person to person.

Personality: He is happy with his job as a Barrister. He turns his eye from what people do, preferring to live and let live. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Alex lived on a farm with his mother, near the main road leading to a nearby town. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break; and wants to raise his children well

Ideals: Fighting. Flaws: Shy. Bonds: Job, Family, Adventurer. Occupation: Barrister

Voice: Sighs a lot, exhausted

Attributes [hide]

Alex Beitz, Male Human Fighter 4
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)17 (+3) 11 (+0)16 (+3)
Skills Athletics +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Terran, Aquan, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Hugh Emsworth, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears many layers of old clothing at all times. He is tall, broad shouldered and powerfully built. He sports a long golden beard, and similarly colored long hair. His face is scarred and worn.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is able to make almost anything out of random pieces of junk.

History: Hugh lived on a farm with his father, near the main road leading to a nearby town. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to raise his children well.

Ideals: Joker, Gifted, Fighting. Flaws: Ugly. Bonds: Poor, Family. Occupation: Carter

Voice: Booming voice

Attributes [hide]

Hugh Emsworth, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)13 (+1) 16 (+3)7 (-2)
Skills Intimidation +0, Religion +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Lance Abram, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears light armors faded through time and improper care. His wide-brimmed hat is riddled with cuts and holes. His eyes are hazel and catlike.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Cartwright

Voice: Irish accent

Attributes [hide]

Lance Abram, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)4 (-3) 11 (+0)6 (-2) 17 (+3)17 (+3)
Skills Investigation +0, Nature +0
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0

Possessions: 100 gp.


Social Check DCs


Adam Tickle, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large yellow jacket. He has a slight overbite and is overall scrawny. He keeps his golden hair in a flapper bob. His face is scarred and worn.

Personality: He is a hateful person. He taunts others and blames them for his problems. He does not believe in violence as a means to an end. He is a dedicated Herbalist but believes his peers are too gung-ho.

History: Adam was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Adam took refuge in the ruined castle and found the beat up sai and armor he uses now. He then took over the family business and is one of the better Herbalist for hire.

Motivation: Nothing but the best is good enough for him; and balancing his hectic life and new herbalist responsibilities is difficult

Ideals: Pacifist, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Job, Nature. Occupation: Herbalist

Voice: Low range voice

Attributes [hide]

Adam Tickle, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)11 (+0) 15 (+2)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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