Anthony Hampton, Male Human [Permalink]
Personal [hide]
Description: He wears a black coat over a red low-cut shirt, and a broad hat upon his head. He is bristling with hidden weapons, mostly nunchakus and swords. His hair is greying and his face has many wrinkles. His violet eyes are passionate and lively.
Personality: Aggressive, abrasive, and angry, Anthony embodies much of what other species detest in the Humans. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When Anthony reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is content.
Ideals: Justice. Flaws: Antagonistic, Mundane. Bonds: Criminal record, Military. Occupation: Junk Dealer
Voice: Timid voice
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 9 (-1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp. Coral (100 gp). Rhodochrosite (11 gp). Star rose quartz (40 gp).
Thomas Stratford, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he sports black clothing, slightly heavier than average wear. He has a long brown beard with little hanging trinkets. His eyes are hazel and beady.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He cannot resist a sob story and will often dote over anyone who has one.
History: He was always a brilliant, if unscrupulous mind. In his 12th year, his parents were killed by a goblins raid, leaving Thomas alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he is not mentally stable, and does not behave rationally
Ideals: Philantrophist, Logical. Flaws: Ugly, Insane. Bonds: Enemies. Occupation: Bookbinder
Voice: Whispers
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 8 (-1) | 12 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 2000 cp.
Adam Sutton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born in the south to a Tanner, Adam learned a great deal about his mother's area of expertise. While studying, he fell in love. They married and had a daughter. He struck the Tanner job and began his own company from there.
Motivation: To be a Detective again.
Ideals: Impeccable. Flaws: Insane. Bonds: In love, Job. Occupation: Tanner
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Cory Blakeley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a lot of dark rich colors, with gold accents. He keeps his blonde hair in a pixie cut. This blue eyed northerner is not easily forgotten.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He never wears the same outfit twice, unless he absolutely has to.
History: He was raised in a mountains tribe. His father took him hunting and taught him how to get in the mind of other creatures. Days after completing his studies, news broke out that his hometown was attacked by illithids. Cory was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: A deep hatred of illithids.
Ideals: Athletic, Artistic. Bonds: Attractive, Enemies, Nature. Occupation: Crown-heir
Voice: Smoker's lung
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Henry Marlee, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear flannel. He wears a deerstalker hat to cover his moderate length chestnut hair. He is baby faced.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born in the west to a Guard, Henry learned a great deal about his father's area of expertise. His father was a mechanic, and taught him how to fix just about anything. He became a Guard soon after.
Motivation: He has money and likes to spend it; and he is unsatisfied with his job
Ideals: Impeccable, Persistence. Flaws: Forgetful. Bonds: Job, Rich. Occupation: Guard
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 2100 sp. 1 Masterwork Artisan’s tools. 1 Hourglass. 1 Magnifying glass.
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Their contribution stands as a beacon of hope for all adventurers!
