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NPC Generator

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Advanced [show]


Everard Wentworth, Male Human [Permalink]

Personal [hide]

Description: Standing 5'11", this man wears white painted combat armor at almost all times. His brown hair is thinning but still full. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He has always had a great fascination with Human culture. He is an amazing painter.

History: He was born several months after his mother was called into army service. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army; and a strong sense of loyalty to human people

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Military. Occupation: Merchant

Voice: Smoker's lung

Attributes [hide]

Everard Wentworth, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)16 (+3) 15 (+2)15 (+2)
Skills Intimidation +4, Investigation +5
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Aquan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1400 sp. 1 Masterwork Common Melee.


Social Check DCs


Godfrey Tinley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He likes to wear red tank tops with grey pants. His black hair is thinning but still full. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in the west, but his parents moved at a very young age to the north. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He moves from town to town, unable to find a place to settle.

Motivation: Revenge.

Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Immigrant, Enemies. Occupation: Shipwright

Voice: Smoker's lung

Attributes [hide]

Godfrey Tinley, Male Human Fighter 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 17 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)11 (+0) 8 (-1)14 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Henry Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He has the majority of his body covered in plate. His white hair is knotted and matted. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is overprotective of those who hire his services. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He then took over the family business and is one of the better Weaver for hire.

Motivation: An old rival family wants him found; and wants to open a new tavern

Bonds: Guardian, Job, Immigrant, Family. Occupation: Weaver

Voice: Soft and mumbly

Attributes [hide]

Henry Wakefield, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 17 (+3)10 (+0) 14 (+2)16 (+3)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. Rose (40 gp).


Social Check DCs


Diggory Anderton, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a tight fitting green shirt and pants. He has a white handlebar mustache and slicked back white hair. His brown unseeing eyes seem to look past you.

Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with a lost civilization.

History: Diggory was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Adventurer, Poor. Occupation: Spy

Voice: Speaks like tongue is numb

Attributes [hide]

Diggory Anderton, Male Human Fighter 5
Medium (5'5") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)15 (+2) 14 (+2)15 (+2)
Skills History +5
Senses Passive Perception 12
Languages Common, Aquan, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Peter Churchill, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is golden, silky, and of moderate length. His hazel eyes dart from person to person.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He was born several months after his mother was called into army service. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered goblins who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by goblins. Peter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: He wants nothing more than to rejoin the army; and he wants revenge against goblins

Ideals: Entrepeneur. Bonds: Attractive, Enemies, Military. Occupation: Bricklayer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Peter Churchill, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 17 (+3)12 (+1) 12 (+1)12 (+1)
Skills Deception +3, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2

Possessions: 200 gp.


Social Check DCs

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