Bertram Trollope, Male Human [Permalink]
Personal [hide]
Description: This man wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a dagger, but if one is not available he will default to his pickaxe. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His hair is auburn and curly. His violet eyes lackadaisically let the world flow into them.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He works hard and plays hard.
History: Bertram was born the youngest of three triplets. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Doesn't want to be a Guard and was forced into it by his family; and to unite with his brother
Ideals: Philantrophist. Flaws: Hedonist. Bonds: Rich, Family. Occupation: Guard
Voice: Timid voice
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 13000 cp. 1 Hourglass.
William Blackwood, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears silk and lounges about seductively. His chestnut hair is lengthy. He wears large thick round spectacles.
Personality: He snorts whenever he laughs or is feeling confident. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with vampirism at a very young age, William has worked very hard to control his curse. He has never given up on his poetry dream.
Motivation: He is greedy; and balancing his hectic life and new animal trainer responsibilities is difficult
Ideals: Extrovert, Artistic. Flaws: Disease. Bonds: Attractive, Poor. Occupation: Animal Trainer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: Gold and topaz bottle stopper cork (1300 gp). Silver comb with moonstones (800 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item. 1 Minor magic item.
Anthony Northcott, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. He carries a battered lance and tarnished nunchaku as well. He has a red handlebar mustache and slicked back red hair. His blue eyes are passionate and lively.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born in the north to a Scribe, Anthony learned a great deal about his father's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He struck the Scribe job and began his own company from there.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Justice. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Scribe
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Masterwork Common Melee.
Robert Law, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He has golden hair. His fierce violet eyes like to dwell on things.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He is the product a well kept family trust fund and as such has never really known need. A few years later when the west was not economically sound they moved to his current location. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To clean up the streets; and to protect his home
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Immigrant, Guardian. Occupation: Mayor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2600 sp.
Gomory Nibley, Male Human [Permalink]
Personal [hide]
Description: He wears a tan shirt with thin grey vertical stripes and blue pants. He has a moderate pudge and is not very fit. His auburn hair is cut short. His fierce amber eyes like to dwell on things.
Personality: Always inclined to offer people food he seems plenty friendly. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. Days after completing his studies, news broke out that his hometown was attacked by goblins. Gomory was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: He has passion for adventuring and risk; and he wants revenge against goblins
Ideals: Philantrophist, Gifted. Flaws: Impulsive. Bonds: Enemies, Adventurer. Occupation: Bather
Voice: Indian accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
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