Dustin Colton, Male Human [Permalink]
Personal [hide]
Description: He wears violet painted combat armor at almost all times. He is bristling with hidden weapons, mostly whips and scythes. He wears a colorful flower in his auburn hair. His eyes are a pleasant gray.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Seeks redemption; and he has decided he is irredeemable
Bonds: Criminal record, Attractive, Guardian, Religious. Occupation: Actor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 9 (-1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 2700 sp.
Wymar Marlowe, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a slight overbite and is overall scrawny. He wears a feathered hat to hide his balding. His blue eyes peer out from beneath his feathered white hat.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Sold as a small child to a wizard, Wymar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been saving his money to try and buy his sister's freedom.
Motivation: To unite with his sister.
Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Family, Mentor. Occupation: Stableman
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Manfred Riley, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair and beard is wavy and long. He has violet eyes and a black hat with a brown feather.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Sold as a small child to a necromancer, Manfred was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his mother out around the business and became quite the natural. He struck the Adventurer job and began his own company from there.
Motivation: To be a Junk Dealer again; and sabotage a competitor
Ideals: Fighting, Athletic, Joker. Bonds: Job, Mentor. Occupation: Adventurer
Voice: Spits and sputters
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan, Giant
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 40 pp.
Alexandre Kent, Male Human [Permalink]
Personal [hide]
Description: 5'8" and lanky with angular features, he is an attractive figure. He wears tight fitting clothing which further accentuates his frame. His hair is cut close to his head. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Alexandre wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: When he was but 7 years old his parents immigrated from the west. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He left for the west, certain he would find work there.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Disciplined, Gifted. Bonds: Attractive, Poor, Family, Immigrant. Occupation: Shoemaker
Voice: Draws out vowels
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 17 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Draconic, Aquan, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 33000 sp. 1 Minor magic item.
Thomas Reed, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears tight fitting clothing which further accentuates his frame. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes are slightly larger than normal.
Personality: Cocky and sure of himself, he believes he is the best Ploughman born in the past three hundred years. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: His father raised him in a mountain cabin. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He's also a talented Bookbinder, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern.
Flaws: Forgetful. Bonds: Attractive, Poor, Job, Nature, Family. Occupation: Ploughman
Voice: Eastern European accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 15 (+2) | 15 (+2) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Terran, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 4 Tanglefoot bags.
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Their contribution stands as a beacon of hope for all adventurers!