Gerard Washington, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he very much looks the part of a Courier. His blonde hair is cut short with large spiked bangs in the front. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Calm and collected, he is a well trained Courier. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born a particularly ugly child, much to the horror of his parents. Like his father and his brother before him, after school he went straight into learning to become a Courier. He has never given up on his dancing dream.
Motivation: Money/treasure; and balancing his hectic life and new courier responsibilities is difficult
Ideals: Justice, Artistic. Flaws: Ugly. Bonds: Job, Rich. Occupation: Courier
Voice: Pronounces O like U
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 300 gp.
Godfrey Graham, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a brown vest and prefers white and blue shirts. His boots appear to have been at one point steel toed but are quite worn down, and is pretty ugly. His hair is short and golden. His blue eyes are slightly larger than normal.
Personality: This man loves poetry and to teach people poetry more than just about anything. He is obsessed with a lost civilization.
History: He was born on a small isolated farm. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has dedicated himself to building a better trade route.
Motivation: To reunite with his old friends.
Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, Nature, Religious. Occupation: Bricklayer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 6 (-2) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +3
Possessions: 20000 cp.
Hunter Ramsey, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing colorful clothing, dressed as a Miller. He wears a Stetson hat to hide his balding. He has a dull look in his amber eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: His father raised him in a mountain cabin. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Nothing but the best is good enough for him; and his relatives are trying to arrange a marriage
Ideals: Optimist, Gifted, Impeccable. Bonds: Family, In love, Nature. Occupation: Miller
Voice: Creaky witch voice
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Moss agate (16 gp). Jade (70 gp). Azurite (16 gp).
Anselm Beckwith, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His long auburn hair reaches down to his waist. His violet eyes dart from person to person to random spaces in the air.
Personality: He is business-like. He takes instructions and follows them to the letter. Anselm enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Knight arts, while his father instructed him in etiquette, music and courtly manner. A freak accident while working with his Fortune-teller mother left him crippled. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Professionalism. Flaws: Hedonist, Disease. Bonds: Rich. Occupation: Knight
Voice: Timid voice
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 10 (+0) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5
Possessions: 100 gp.
Shane Ainsworth, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and he perpetually has his axe ready. He wears his golden hair up. He is baby faced.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is an amazing painter.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions
Ideals: Fighting, Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Religious. Occupation: Interpreter
Voice: Scandinavian accent
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp.
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