Dustin Dryden, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dark leathers with embroidery. His white hair is cut short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born to a pair of adventurers, Dustin grew up listening to his father's many stories. After coming to the age of reason, Dustin took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Seamstress
Voice: Posh accent
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 17 (+3) | 10 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 2500 sp.
Gerard Preston, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of topaz and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is physically well-built. His hair is always cut to a buzz. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is used to getting what he wants. In part because he is a meticulous planner.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father had invested heavily in several trade routes and wanted him to inherit them. He has worked as a Fisher like his father before him.
Motivation: Sabotage a competitor.
Ideals: Optimist, Professionalism. Bonds: Rich, Slave, Job. Occupation: Fisher
Voice: Thin and wheezing
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Trey Oakley, Male Human [Permalink]
Personal [hide]
Description: A 5'5" eastern man, he has a large blue mantle and cape that has been intricately interwoven into his green robe. He has styled his red hair well, parting it to the left. His amber eyes have a joyful gleam in them most of the time.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Trey lived on a farm with his mother, near the main road leading to a nearby town. He went to a religious school and was inspired by the priests there in charitable deeds. He ran away from his former home and has been making his living as a Actor for the past few years.
Motivation: Wants to have a good time and be beloved; and marry his brother to traveling adventurers
Ideals: Optimist. Flaws: Terse. Bonds: Family, Religious, Job. Occupation: Actor
Voice: Timid voice
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Blue quartz (4 gp). Azurite (4 gp). Rock crystal (60 gp). 2 Antitoxin. 5 Acid flasks.
Bernard Marston, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'2". He wears a brown cloak and cross-gartered black stockings. He has a golden handlebar mustache and slicked back golden hair. His eyes are a pleasant violet.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a great chef.
History: Born in the south his family was never financially stable. A freak accident while working with his Interpreter father left him crippled. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well
Ideals: Gifted, Entrepeneur. Flaws: Disease. Bonds: Poor, Family. Occupation: Barrister
Voice: Pirate accent
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Draconic, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 5000 cp. Golden pearl (110 gp). Obsidian (16 gp). Iolite (30 gp).
Dean Copeland, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He carries with him a set of flails on his belt, each one with a ruby on the hilt. He has a very tight haircut. His thin eyebrows rest above his beady gray eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is lazy and tries to find solutions quickly.
History: Dean hails from a village terrorized by goblins. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Banker. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Expand his business; and balancing his hectic life and new banker responsibilities is difficult
Ideals: Fighting. Flaws: Ugly, Lazy. Bonds: Job, Enemies. Occupation: Banker
Voice: pre-pubescent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
Possessions: 80 pp.
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