Chad Rowley, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress), and carries hammers. He has done his best to style his auburn hair to look like a famous performer. His amber eyes dart from person to person.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born in the south to a Fletcher, Chad learned a great deal about his mother's area of expertise. At a young age his mother died while driving off some gnolls. His father being the stubborn sort decided to stay and helped train him in hammer use. He has worked as a Fletcher like his mother before him.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Entrepeneur. Bonds: Nature, Job, Enemies. Occupation: Fletcher
Voice: pre-pubescent
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 7
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 4 (-3) | 13 (+1) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +2
Possessions: 600 gp. Chalcedony (80 gp). Red spinel (40 gp). Sard (80 gp).
Conrad Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is generally shirtless and showing off his tattooed chest. His brown hair is lengthy and is close to two feet long. He has gleaming, smiling gray eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He has gone from town to town working and never settling down anywhere, but has fallen for a local Ruler. He hasn't told them the truth, but wants to settle down with them.
Motivation: He would like to get married and retire; and revenge
Ideals: Gifted. Flaws: Insomniac, Mundane. Bonds: Has a crush, Enemies. Occupation: Sage
Voice: Strong lisp
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 15 (+2) | 7 (-2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. Red garnet (150 gp). Rose (20 gp).
Cory Stanton, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He wears many layers of old clothing at all times. His golden hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are likewise green.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Around other people he will do his best to conceal his emotions and appear jolly.
History: From birth he was tutored by a cruel and relentless mentor. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: A deep hatred of brigands.
Ideals: Joker. Flaws: Ugly, Shy. Bonds: Poor, Mentor, Enemies. Occupation: Dilettante
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +7
Possessions: 300 gp.
Alexandre Blakeley, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a simple yellow robe with grey stripes complete with hood. His hair is always cut to a buzz. He has a tattooed face.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Alexandre was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.
Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero
Ideals: Philantrophist, Extrovert. Bonds: Attractive, Poor, Adventurer. Occupation: Mayor
Voice: High pitched and raspy
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 400 gp. Obsidian (7 gp). Chrysoberyl (50 gp). 1 Minor magic item. 1 Minor magic item.
Adelard Hayley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is dressed in an above average manner. He has auburn hair. He has a tattooed face.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Adelard is combative with any and all who dare try his patience in the slightest.
History: Born in the south his family was never financially stable. Through the years after Adelard was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Adelard's father didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.
Motivation: He's repulsed by the PC; and his spouse's relatives view him with great suspicion
Ideals: Philantrophist, Justice. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Shepherd
Voice: Irish accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Sylvan, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
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