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NPC Generator

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Advanced [show]


Lance Van Es, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting green shirt and pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long white hair reaches down to his waist. He has a tattooed face.

Personality: He has always had a great fascination with Human culture. As long as the job gets done he does not care how it got done.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Apothecary arts, while his father instructed him in etiquette, music and courtly manner. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Professionalism. Flaws: Racist. Bonds: Attractive, Rich. Occupation: Apothecary

Voice: Irish accent

Attributes [hide]

Lance Van Es, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 5 (-3)8 (-1) 16 (+3)15 (+2)
Skills Intimidation +4
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1600 sp.


Social Check DCs


Charles Cornish, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he is wearing colorful clothing, dressed as a Slave Trader. He wears his brown hair down. His eyes, though not visible through his cowl, are gray.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He would rather hide behind his crafts than deal with other people.

History: Born to a poor family in the city he treasured whatever gifts he got. He moved out west to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: He wants nothing more than to rejoin the army; and to reunite with his old friends

Ideals: Artistic. Flaws: Shy. Bonds: Adventurer, Poor, Criminal record, Military. Occupation: Slave Trader

Voice: Uses lots of figures of speech

Attributes [hide]

Charles Cornish, Male Human Fighter 4
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 5 (-3)14 (+2) 14 (+2)16 (+3)
Skills Nature +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


John Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear ponchos typically of a light red in addition to tight pants. His blonde hair is cut short with large spiked bangs in the front. His ears are large.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He receives visions of the future at random moments

History: He was born in the west, but his parents moved at a very young age to the east. He worked as a nervous Cartwright and found it very stressful. He was granted necromantic powers by his dying brother.

Motivation: He wants to get laid; and balancing his hectic life and new cartwright responsibilities is difficult

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Immigrant, Job, Has a crush. Occupation: Cartwright

Voice: Aggressive tone

Attributes [hide]

John Hallewell, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)16 (+3) 10 (+0)12 (+1)
Skills Athletics +4, Religion +5
Senses Passive Perception 10
Languages Common, Aquan, Gnoll, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5

Possessions: Just what you see.


Social Check DCs


Jocelyn Cooper, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He has a slight overbite and is overall scrawny. He has done his best to style his chestnut hair to look like a famous performer. His face is scarred and worn.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He also has developed a complete distrust of the Beggar profession.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When Jocelyn reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted from career to career and currently works as a Bather.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Passionate. Flaws: Ugly, Disease. Bonds: Job, Military. Occupation: Bather

Voice: Indian accent

Attributes [hide]

Jocelyn Cooper, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)14 (+2) 14 (+2)13 (+1)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Auran, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Diggory Middleton, Male Human [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, he is an attractive figure. He wears a white deerstalker hat and white clothes. His moppish golden hair is in a traditional bowl cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is witty, but his monotone delivery comes off as unnerving He is lazy and tries to find solutions quickly.

History: Diggory lived on a farm with his mother, near the main road leading to a nearby town. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has been saving his money to try and buy his brother's freedom.

Motivation: Several ex partners dislike his way of doing things and want revenge; and regain custody of his daughter

Ideals: Joker. Flaws: Lazy, PTSD. Bonds: Attractive, Family, Enemies. Occupation: Jeweler

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Diggory Middleton, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)9 (-1) 10 (+0)17 (+3)
Skills Intimidation +5, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 8000 cp. White pearl (100 gp). Freshwater pearl (9 gp). Freshwater pearl (9 gp).


Social Check DCs

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