Frederick Kitchur, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Architect, and he perpetually has his falchion ready. His brown hair, when down, is lengthy. He is baby faced.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. He is a logical person and will generally grow upset if things defy logic and science.
History: Frederick hails from a village terrorized by orcs. His first spouse was a Roofer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has a crush on the local Roofer; and marry his sister to traveling adventurers
Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Enemies, Family, Has a crush. Occupation: Architect
Voice: Thin and wheezing
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp.
Trey Roscoe, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he is wearing a perfectly clean shirt and pair of pants. He wears a colorful flower in his chestnut hair. He has hazel eyes and a brown hat with a black feather.
Personality: He is a Slave Trader first and foremost. He believes firmly that knowledge should be universal. He is lazy and tries to find solutions quickly.
History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to end his boredom
Ideals: Fighting. Flaws: Lazy, Mundane. Bonds: Attractive, Job. Occupation: Slave Trader
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Auran, Elven, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
Possessions: 600 gp.
Guy Alton, Male Human [Permalink]
Personal [hide]
Description: 6'1" and muscular, this southern man wears yellow painted combat armor at almost all times. He has styled his brown hair well, parting it to the right. He has blue eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to work out more often.
Ideals: Athletic, Professionalism. Flaws: Depressed, Disease. Occupation: Masseuse
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 25 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 200 gp.
Anselm Payton, Male Human [Permalink]
Personal [hide]
Description: Standing 5'3", this man wears a weathered and beat up set of banded mail beneath an oversized pastel coat. His brown hair is knotted and matted. His eyes are a pleasant amber.
Personality: He speaks before he thinks and is too direct. He is obsessed with his god.
History: Sold as a small child to a wizard, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A freak accident while working with his Spy father left him crippled. He became a Doctor soon after.
Motivation: To prove his worth to the world; and he is compelled to act according to his religious beliefs
Flaws: Impulsive, Disease. Bonds: Religious, Mentor. Occupation: Doctor
Voice: Whispers
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: Silver-plated steel longsword with jet jewel in hilt (500 gp). A small bag of saffron. (30 gp). Fire opal pendant on a fine gold chain (700 gp).
Roger Crawford, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. He has dyed his greying silver hair a little too much giving a sharp silver color. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Weaver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Optimist. Flaws: Emotional. Bonds: Attractive, Poor, Religious. Occupation: Weaver
Voice: Creaky witch voice
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 8 (-1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
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