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Advanced [show]


William Astley, Male Human [Permalink]

Personal [hide]

Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is muscular with a powerful set of arms. He wears his white hair up. He wears round tiny glasses practically rammed into his face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a great chef.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 14th year, his parents were killed by a illithids raid, leaving William alone in the world. After a stint in an orphanage, he was adopted. He used his abilities to travel the world and help people.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.

Ideals: Philantrophist, Gifted. Bonds: Slave, Enemies. Occupation: Baker

Voice: Hard of hearing, loud

Attributes [hide]

William Astley, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 7 (-2)16 (+3) 10 (+0)16 (+3)
Skills Perception +2, Religion +5
Senses Passive Perception 15
Languages Common, Abyssal, Auran, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 11000 cp. 1 Everburning torch.


Social Check DCs


Charles Wilberforce, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. His skin is also unnaturally pale. His hair is short and black. His brown eyes peer out from beneath his broad black hat.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is obsessed with finding treasure.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He's looking for his big break; and sabotage a competitor

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Adventurer, Family. Occupation: Engraver

Voice: Hard of hearing, loud

Attributes [hide]

Charles Wilberforce, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)18 (+4) 14 (+2)10 (+0)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Terran, Celestial, Undercommon, Ignan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Large well-done wool tapestry (600 gp). Silver chalice with lapis lazuli gems (160 gp). A small bag of saffron. (20 gp).


Social Check DCs


Frederick Hampton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a grey poncho over his likewise colored trousers and shirt. His golden hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise violet.

Personality: Abrasive and pushy, he has a hard time making friends. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and to get a good night's sleep

Ideals: Athletic. Flaws: Antagonistic, Shy, Disease, Insomniac. Occupation: Priest

Voice: Sounds elderly

Attributes [hide]

Frederick Hampton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)9 (-1) 13 (+1)9 (-1)
Skills Perception +3, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 3 Acid flasks. 4 Tanglefoot bags.


Social Check DCs


Odo Marley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a blue poncho over his likewise colored trousers and shirt. His golden hair is lengthy. His hazel eyes are passionate and lively.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Odo lived on a farm with his father, near the main road leading to a nearby town. Odo was born on a far northern forest where he grew up under the tutelage of his father, an expert Marshal. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To pay off his debts; and marry his sister to traveling adventurers

Ideals: Justice. Bonds: Family, Immigrant, Nature, Debt. Occupation: Marshal

Voice: High pitched and raspy

Attributes [hide]

Odo Marley, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)10 (+0) 13 (+1)12 (+1)
Skills Perception +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3100 sp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerald Marley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, and he perpetually has his monstrous two handed axe ready. He wears his hair in dreadlocks. He wears crescent spectacles with a black brim.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has all his life been fascinated with music.

History: Gerald was born in the north. At a young age he loved to build and create. In his 18th year, his parents were killed by a goblins raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Gerald was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a deep hatred of goblins

Ideals: Fighting, Artistic, Persistence. Flaws: Cynical. Bonds: Attractive, Enemies. Occupation: Armorer

Voice: Irish accent

Attributes [hide]

Gerald Marley, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)10 (+0) 16 (+3)7 (-2)
Skills Investigation +2, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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