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NPC Generator

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Advanced [show]


Gomory Ryland, Male Human [Permalink]

Personal [hide]

Description: He wears baggy tan pantaloons and a grey scarf. He is bristling with hidden weapons, mostly hammers and lances. He has moderate length brown hair. He wears large thick round spectacles.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a font of random trivia from the lore and stories he has discovered

History: He is the product a well kept family trust fund and as such has never really known need. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk.

Ideals: Logical. Flaws: Secretive. Bonds: Criminal record, Rich, Adventurer. Occupation: Apothecary

Voice: Switch between two voices

Attributes [hide]

Gomory Ryland, Male Human Fighter 4
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 6 (-2)13 (+1) 9 (-1)11 (+0)
Skills Athletics +3, Stealth +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. White pearl (140 gp). Moss agate (5 gp). Alexandrite (600 gp). 1 Minor magic item.


Social Check DCs


Don Willoughby, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears baggy grey pantaloons and a black scarf. His white hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His father raised him in a mountain cabin. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Marshal for hire.

Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and expand his business

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Job, Nature. Occupation: Marshal

Voice: Hollow voice

Attributes [hide]

Don Willoughby, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)13 (+1) 11 (+0)13 (+1)
Skills Deception +3, Insight +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 sp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Hunter Reid, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is renowned for his bright red suits and hats. His long brown hair is drawn into a two foot long braid. His eyes are green and catlike.

Personality: He exudes charisma. He is a tour de force of persuasion. He is able to make almost anything out of random pieces of junk.

History: He was born in the south. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.

Motivation: To unite with his brother; and regain custody of his son

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Immigrant, Family. Occupation: Bather

Voice: Slurs words

Attributes [hide]

Hunter Reid, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)10 (+0) 9 (-1)16 (+3)
Skills Stealth +4, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2700 sp. 1 Half-Plate. 1 Breastplate. 1 Banded mail.


Social Check DCs


Don Blackwood, Male Human [Permalink]

Personal [hide]

Description: An older man who has the majority of his body covered in plate, he is not a threatening figure. He has wavy golden hair. His eyes are a pleasant violet.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born in a small village he learned the ways of the warrior from his mother. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk.

Ideals: Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Cartwright

Voice: Thin and wheezing

Attributes [hide]

Don Blackwood, Male Human Fighter 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)15 (+2) 11 (+0)14 (+2)
Skills History +4, Stealth +4
Senses Passive Perception 10
Languages Common, Terran, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Drogo Barlow, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His black hair is thinning but still full. This blue eyed northerner is not easily forgotten.

Personality: He likes to make people angry or surprised. He also has developed a complete distrust of the Stableman profession.

History: Drogo hails from a village terrorized by goblins. His father was a soldier and died while he was still young. Drogo was left his father's suit of armor and trained in its use and care. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Revenge; and wants to open a new tavern

Flaws: Antagonistic. Bonds: Attractive, Job, Enemies, Military. Occupation: Navigator

Voice: Deep voice with rolling R's

Attributes [hide]

Drogo Barlow, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)9 (-1) 12 (+1)15 (+2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 18000 cp.


Social Check DCs

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