Don Holton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is well dressed, constantly wearing a black suit, brown shirt, and white tie. His tied-back hair is silver. His face is scarred and worn.
Personality: He never swears and excessively uses polite adverbs when speaking. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: Don lived on a farm with his mother, near the main road leading to a nearby town. He moved from fad to fad and when he turned 15 he discovered writing. He has been saving his money to try and buy his brother's freedom.
Motivation: Wants to raise his children well.
Ideals: Optimist, Artistic. Flaws: Ugly, Insane. Bonds: Family. Occupation: Knight
Voice: Mousy voice
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Aquan, Goblin
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 1 Minor magic item.
Dean Remington, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His golden hair is still thick. He has a dull look in his hazel eyes.
Personality: He is extraordinarily eccentric. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dean is combative with any and all who dare try his patience in the slightest.
History: Born in the east to a Layabout, Dean learned a great deal about his mother's area of expertise. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: To be a Priest again; and to end his boredom
Ideals: Justice. Flaws: Insane, Mundane. Bonds: Job, Criminal record. Occupation: Layabout
Voice: Soft and melodious
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 16 (+3) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Druidic, Terran, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gilbert Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is typically in his Cook uniform. His brown hair is heavily combed to the right. His blue eyes have a joyful gleam in them most of the time.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with finding treasure.
History: Sold as a small child to a necromancer, Gilbert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his mother out around the business and became quite the natural. He has dedicated himself to building a better world.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Athletic. Bonds: Job, Family, Adventurer, Mentor. Occupation: Cook
Voice: Creaky witch voice
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Aquan, Goblin
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. 1 Minor magic item.
Balimaar Clive, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear white pants and tee shirts. He carries with him a set of flails, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His tied-back hair is red. His eyes are hazel.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He got into the Courier business at a young age. In his 12th year, his parents were killed by a dire rats raid, leaving Balimaar alone in the world. After a stint in an orphanage, he was adopted. He used his abilities to trick people and travel the world for free.
Motivation: He'd like to take his coworkers down a peg; and he has comitted a past crime that haunts him to this day
Ideals: Fighting. Flaws: Hedonist. Bonds: Criminal record, Job, Enemies. Occupation: Courier
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 9 (-1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 200 gp. 1 Minor magic item.
Wymar Marley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear brown pants and tee shirts. He has a slight overbite and is overall scrawny. His black hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Wymar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Wymar was raised in a hard working conservative environment. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He's also a talented Crown-heir, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and meet up once more with his childhood friend
Ideals: Artistic. Flaws: Insane. Bonds: Criminal record, Job, Adventurer. Occupation: Spy
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 7 (-2) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 8000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!