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NPC Generator

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Advanced [show]


Nicholas Clapham, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears dark leathers with embroidery. His brown hair is braided into rings. His eyes are brown and beady.

Personality: Prone to second guessing himself, he comes off as nervous. He is lazy, self-centered, vain, and jealous.

History: He was born at the edge of vast plains. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help

Flaws: Ugly, Shy, Selfish. Bonds: Nature, Criminal record. Occupation: Mayor

Voice: Irish accent

Attributes [hide]

Nicholas Clapham, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)17 (+3) 11 (+0)15 (+2)
Skills Athletics +4, History +5
Senses Passive Perception 10
Languages Common, Aquan, Auran, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5

Possessions: 2700 sp.


Social Check DCs


Ernest Anderton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a well pressed and immaculate suit (or dress). His silver hair is greasy and uncared for. He wears crescent spectacles with a black brim.

Personality: Prone to second guessing himself, he comes off as nervous. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.

Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found

Flaws: Ugly, Shy, Mundane. Bonds: Religious, Family. Occupation: Spice Merchant

Voice: Indian accent

Attributes [hide]

Ernest Anderton, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)11 (+0) 16 (+3)14 (+2)
Skills Deception +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 40 pp.


Social Check DCs


Guy Gyula, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a black deerstalker hat and black clothes. He wears a deerstalker hat to hide his balding. His blue eyes lackadaisically let the world flow into them.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a habit of throwing himself into exceedingly dangerous situations.

History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Healer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a Healer soon after.

Motivation: Sabotage a competitor.

Ideals: Justice. Flaws: Impulsive. Bonds: Poor, Job. Occupation: Healer

Voice: Jittery and nervous

Attributes [hide]

Guy Gyula, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)11 (+0) 15 (+2)15 (+2)
Skills Athletics +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +4

Possessions: 7000 cp. Obsidian (4 gp). 1 Minor magic item.


Social Check DCs


Dean Darby, Male Human [Permalink]

Personal [hide]

Description: He typically wears red cloth garments or leather armor. His silver hair has been sun bleached extensively. His gray eyes lackadaisically let the world flow into them.

Personality: He is almost excessively polite to everyone, even when angry. He enjoys reading and quiet.

History: Dean hails from a village terrorized by dire rats. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He wants revenge against dire rats.

Ideals: Logical. Flaws: Shy. Bonds: Enemies, Nature. Occupation: Shoemaker

Voice: Voice breaks

Attributes [hide]

Dean Darby, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 7 (-2)10 (+0) 13 (+1)16 (+3)
Skills Athletics +1, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Solid gold idol (200 gp). Brass mug with jade inlays (300 gp). 1 Everburning torch. 1 Alchemist’s fire. 3 Smokesticks.


Social Check DCs


Bertram Staurheim, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He wears an entirely green suit with violet socks and a vest with buckled shoes. His golden hair has been sun bleached extensively. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has set out to sabotage the competition.

Motivation: His religion dominates his actions; and several ex partners dislike his way of doing things and want revenge

Ideals: Impeccable. Flaws: Addict. Bonds: Job, Religious, Enemies. Occupation: Fletcher

Voice: Laughs frequently while speaking

Attributes [hide]

Bertram Staurheim, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)7 (-2) 15 (+2)17 (+3)
Skills Insight +4, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). Brass mug with jade inlays (600 gp). Sapphire pendant on gold chain (600 gp).


Social Check DCs

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