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NPC Generator

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Advanced [show]


Guy Cornish, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a tan vest and prefers yellow and tan shirts. His boots appear to have been at one point steel toed but are quite worn down and is in decent physical shape. He has a long black beard with little hanging trinkets. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and to get a good night's sleep

Ideals: Impeccable. Flaws: Ugly, Insomniac, Antagonistic. Bonds: Military. Occupation: Sculptor

Voice: Hollow voice

Attributes [hide]

Guy Cornish, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)11 (+0) 14 (+2)13 (+1)
Skills Deception +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Drogo Ashley, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is tall, broad shouldered and powerfully built. His black hair is kept up in a ponytail inside a Stetson hat. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He snorts whenever he laughs or is feeling confident. He has all his life been fascinated with dancing.

History: Drogo was born with his father's beautiful face. Brilliant and gifted he never wanted to apply himself. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has money and likes to spend it; and to share knowledge with the world

Ideals: Artistic, Gifted, Logical. Bonds: Attractive, Rich. Occupation: Brewer

Voice: Low rumbling, strings words together

Attributes [hide]

Drogo Ashley, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)12 (+1) 11 (+0)14 (+2)
Skills Religion +3, Stealth +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).


Social Check DCs


Kody Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and dresses in collared shirts and wears a proper scarf over his head. His right hand appears badly burned and disfigured. His golden hair and beard is wavy and long. He wears an eyepatch.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Kody took refuge in the old dungeon and found the beat up longbow and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Regain custody of his son; and he is wracked by social anxiety

Ideals: Justice. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Animal Trainer

Voice: Prounounces S like Z

Attributes [hide]

Kody Brownrigg, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)9 (-1) 7 (-2)9 (-1)
Skills Acrobatics +3, Intimidation +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1600 sp. Red garnet (70 gp).


Social Check DCs


Adam Barney, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears professional attire. His blonde hair is still thick. His fierce green eyes like to dwell on things.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is skeptical of what others tell him and is slow to trust.

History: He was born in the north, but his parents moved at a very young age to the east. Because his father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Revenge.

Flaws: Antagonistic, Shy. Bonds: Attractive, Immigrant, Enemies. Occupation: Body Guard

Voice: Forgets to breathe while speaking

Attributes [hide]

Adam Barney, Male Human Fighter 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)18 (+4) 9 (-1)13 (+1)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common, Halfling, Orc, Undercommon, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Don Quinton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears an entirely red suit with white socks and a vest with buckled shoes. His tied-back hair is auburn. His brown unseeing eyes seem to look past you.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a pair of adventurers, Don grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has achieved small success as a Butcher.

Motivation: To prove his worth to the world.

Flaws: Disease, Impulsive. Bonds: Poor, Job, Adventurer. Occupation: Butcher

Voice: Gruff and masculine

Attributes [hide]

Don Quinton, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)13 (+1) 14 (+2)15 (+2)
Skills Intimidation +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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