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Advanced [show]


Gerald Harrington, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has a large blue mantle and cape that has been intricately interwoven into his green robe. He has a brown handlebar mustache and slicked back brown hair. He wears a mask on his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He always tries to repair and not replace. It was this mentality that drove him into the Engraver business.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Engraver arts, while his father instructed him in etiquette, music and courtly manner. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.

Motivation: To unite with his brother; and find a way to reverse the transformation of his brother

Ideals: Persistence, Fighting. Bonds: Immigrant, Rich, Family. Occupation: Engraver

Voice: Irish accent

Attributes [hide]

Gerald Harrington, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)12 (+1) 6 (-2)12 (+1)
Skills Insight +0, Persuasion +3
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


William Everleigh, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has styled his blonde hair well, parting it to the right. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: Confrontational and typically high on some drug or another. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He got away from his former life and has fallen to alcoholism.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Rich, Religious, Mentor. Occupation: Dilettante

Voice: Puts emphasis on the wrong words

Attributes [hide]

William Everleigh, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)17 (+3) 15 (+2)10 (+0)
Skills Animal Handling +4, Investigation +5
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Rolf Reid, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is cut close to his head. He has green eyes.

Personality: His tongue was cut out and he uses sign language. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Barrister hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To share knowledge with the world; and money/treasure

Ideals: Logical. Flaws: Disease. Bonds: Attractive, Poor. Occupation: Barrister

Voice: Farmer accent

Attributes [hide]

Rolf Reid, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 18 (+4)15 (+2) 13 (+1)7 (-2)
Skills Insight +3, Religion +4
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1900 sp. Amber (140 gp). Jade (140 gp). 1 Masterwork studded leather. 1 Chain shirt. 1 Darkwood Shield.


Social Check DCs


Henry Blyth, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he very much looks the part of a Glassblower, and is pretty ugly. His chestnut hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Henry abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better world.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer. Occupation: Glassblower

Voice: Pirate accent

Attributes [hide]

Henry Blyth, Male Human Fighter 4
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)12 (+1) 16 (+3)10 (+0)
Skills Athletics +3, Survival +5
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +5

Possessions: 7000 sp. Eye agate (15 gp). Rock crystal (40 gp). Tiger eye turquoise (15 gp).


Social Check DCs


Shane Vance, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'7" and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His brown hair is knotted and matted. He wears a mask on his face.

Personality: He is business-like. He takes instructions and follows them to the letter. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the north to a Sailor, Shane learned a great deal about his mother's area of expertise. He was taken as a slave by a traveling circus and forced to perform Some 5 years later his spouse died after the birth of his son. Heartbroken, Shane never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Expand his business.

Ideals: Professionalism. Bonds: Job, Slave, In love. Occupation: Sailor

Voice: Relaxed voice

Attributes [hide]

Shane Vance, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 8 (-1)12 (+1) 8 (-1)13 (+1)
Skills Acrobatics +1, Insight +1
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 7000 cp. 1 Backpack. 1 Climber’s kit. 1 Average lock.


Social Check DCs

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