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NPC Generator

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Advanced [show]


Randal Cornish, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright green and blue, and wears rings and necklaces with large, colorful gems, and carries nunchakus. His white hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.

Personality: He likes to make people angry or surprised. He also is a firm believer in the manly ideal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now mingles about in high society.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Fighting, Gifted. Flaws: Antagonistic, Impulsive. Bonds: Rich, Nature. Occupation: Performer

Voice: Hissing voice

Attributes [hide]

Randal Cornish, Male Human Fighter 4
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)14 (+2) 12 (+1)10 (+0)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Druidic, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Odo Graeme, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His skin is fair and his fingers are delicate and long. He keeps his silver hair in a flapper bob. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born on a small isolated farm. He dropped out of school to support his sick mother, and resented it. He has been saving his money to try and buy his brother's freedom.

Motivation: An old rival family wants him found; and to reunite with his absent mother

Ideals: Joker, Fighting, Logical. Bonds: Attractive, Nature, Family. Occupation: Ruler

Voice: Nasally tone

Attributes [hide]

Odo Graeme, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 18 (+4)8 (-1) 13 (+1)11 (+0)
Skills Acrobatics +0, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 2600 sp.


Social Check DCs


Nicholas Clayden, Male Human [Permalink]

Personal [hide]

Description: He wears a white wide-brimmed hat and white clothes, and he perpetually has his shortspear ready. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He believes the world needs to unite to get rid of orcs once and for all.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Assassin arts, while his mother instructed him in etiquette, music and courtly manner. He moved out west to avoid the crime he committed. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He is wracked by social anxiety; and someone believes him a fraud

Ideals: Fighting, Passionate. Flaws: Fearful. Bonds: Enemies, Rich, Criminal record. Occupation: Assassin

Voice: Uses lots of figures of speech

Attributes [hide]

Nicholas Clayden, Male Human Fighter 4
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)10 (+0) 10 (+0)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Frederick Gyula, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears baggy grey pantaloons and a brown scarf. His black hair is singed and shortened. He wears large thick round spectacles.

Personality: A deeply religious man he believes everything happens for a reason. He is a font of random trivia from the lore and stories he has discovered

History: Born to a poor family in the city he treasured whatever gifts he got. He was an athlete and attended two major summer competitions. He never won. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Athletic, Logical. Flaws: Ugly. Bonds: Religious, Poor. Occupation: Body Guard

Voice: Forgets to breathe while speaking

Attributes [hide]

Frederick Gyula, Male Human Fighter 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)10 (+0) 12 (+1)13 (+1)
Skills Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 500 gp. Aquamarine (1300 gp).


Social Check DCs


Gerard Coombs, Male Human [Permalink]

Personal [hide]

Description: He wears black leather gloves, a black jacket, and tight pants. He is bristling with hidden weapons, mostly rapiers and falchions. He has styled his white hair well, parting it to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. The war was a terrible time for him, and Gerard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a criminal king-pin and mafia family When Gerard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has comitted a past crime that haunts him to this day

Ideals: Fighting. Flaws: Insomniac, Depressed. Bonds: Criminal record, Military. Occupation: Barkeep

Voice: Farmer accent

Attributes [hide]

Gerard Coombs, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 15 (+2)9 (-1) 12 (+1)14 (+2)
Skills Arcana +1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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