Diggory Colby, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a simple burlap shirt and baggy pants. He conceals his shield with his veritable burlap sack of a shirt. His blonde hair is singed and shortened. He is baby faced.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Diggory hails from a village terrorized by gnolls. Like his mother and his brother before him, after school he went straight into learning to become a Apothecary. He is searching for what he claims is his rightful reward.
Motivation: Wants to open a new tavern; and balancing his hectic life and new apothecary responsibilities is difficult
Flaws: Ugly, Secretive. Bonds: Job, Enemies, Adventurer. Occupation: Apothecary
Voice: Strong lisp
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 5 (-3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 10000 cp. Blue quartz (9 gp). Deep blue spinel (300 gp). Fiery yellow corundum (900 gp). 2 Smokesticks. 1 Everburning torch.
Lewis Stanford, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears white trousers with grey and violet striped suspenders. He wears various colorful collared shirts. His silver hair is lengthy. His hazel eyes are passionate and lively.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: His parents moved while he was still in utero so he is the first generation to be born here. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He feels the way he acts is they only way to get by in the world; and he wants to get laid
Ideals: Impeccable. Bonds: Poor, Has a crush, Immigrant, Adventurer. Occupation: Sellsword
Voice: Smooth and feminine
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 15 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5
Possessions: 400 gp. 1 Darkwood Buckler.
Dean Morton, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'0" and wears yellow leather gloves, a yellow jacket, and tight pants. He has shaved his head bald. His thin eyebrows rest above his beady blue eyes.
Personality: He has always had a great fascination with Human culture. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Dean was born in the north. At a young age he loved to build and create. Like his father and his brother before him, after school he went straight into learning to become a Bricklayer. He has achieved small success as a Bricklayer.
Motivation: Further expansion of business.
Ideals: Persistence. Flaws: Ugly, Racist. Bonds: Family, Job. Occupation: Bricklayer
Voice: Sleepy voice
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 9 (-1) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp. 1 Masterwork Common Melee.
Hunter Wade, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He carries with him a set of flails on his belt, each one with a jet on the hilt. His hair, while still mostly chestnut, has prominent grey streaks. This blue eyed northerner is not easily forgotten.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He also is a firm believer in the manly ideal.
History: Born to a Blacksmith, his mother struggled to pay the bills. He moved out east to avoid the crime he committed. He used his abilities to trick people and travel the world for free.
Motivation: To prove his worth to the world.
Ideals: Fighting, Passionate. Flaws: Impulsive. Bonds: Poor, Criminal record. Occupation: Performer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 8 (-1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Lance Kendal, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear white pants and tee shirts. He carries a battered morningstar and tarnished dagger as well. He sports a long auburn beard, and similarly colored long hair. His otherwise smooth face is marked with small tiny scars.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: The child of a Adventurer, who enjoyed hunting, Lance was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Lance took refuge in the old dungeon and found the beat up dagger and armor he uses now. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Wants to raise his children well; and to unite with his brother
Ideals: Fighting, Athletic. Bonds: Military, Nature, Family. Occupation: Sage
Voice: pre-pubescent
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 7 (-2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
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