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NPC Generator

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Advanced [show]


Hunter Branson, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a custom-built plate barding that's adorned with green lining and desert motifs. His auburn hair is heavily combed to the left. His eyes are brown and he is always smoking a pipe.

Personality: Hunter hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: When he was but 6 years old his parents immigrated from the east. He worked as a nervous Bookbinder and found it very stressful. He became a Bookbinder soon after.

Motivation: Wants to open a new tavern.

Ideals: Artistic. Bonds: Family, Immigrant, Job. Occupation: Bookbinder

Voice: Tuts and clicks tongue

Attributes [hide]

Hunter Branson, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 7 (-2)16 (+3) 13 (+1)13 (+1)
Skills History +5, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon, Dwarven, Goblin
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: Chrysoprase (50 gp).


Social Check DCs


Percival Stansfield, Male Human [Permalink]

Personal [hide]

Description: He wears blue leather gloves, a blue jacket, and tight pants. He is physically well-built. He has done his best to style his blonde hair to look like a famous performer. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a logical person and will generally grow upset if things defy logic and science.

History: He comes from a rich northern family. He dropped out of school before completing his studies. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and money/treasure

Ideals: Persistence, Logical. Flaws: Insane, Greedy. Bonds: Rich. Occupation: Ruler

Voice: Speaks with a cold

Attributes [hide]

Percival Stansfield, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)14 (+2) 13 (+1)18 (+4)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Undercommon, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp.


Social Check DCs


Wymar Springfield, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He carries with him a set of glaives on his belt, each one with a aquamarine on the hilt. He keeps his red hair in a pixie cut. He has amber eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in a small village he learned the ways of the warrior from his father. When Wymar reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He got away from his former life and has fallen to alcoholism.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting. Flaws: Forgetful, Addict. Bonds: Military, Adventurer. Occupation: Healer

Voice: Draws out vowels

Attributes [hide]

Wymar Springfield, Male Human Fighter 5
Medium (5'0") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)12 (+1) 9 (-1)7 (-2)
Skills Acrobatics +3, Medicine +2
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +2

Possessions: 500 gp. Rose (20 gp). Red garnet (60 gp). Deep blue spinel (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Middleton, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has wavy brown hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He takes great joy in being the best Barrister in town.

History: Born in the south to a Barrister, Gunter learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barrister. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Optimist. Bonds: Adventurer, Attractive, Job, Religious. Occupation: Barrister

Voice: Slurs words

Attributes [hide]

Gunter Middleton, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)10 (+0) 15 (+2)8 (-1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Kody Altham, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black hair is slicked back into a classic pompadour. His violet eyes peer out from beneath his small black hat.

Personality: He is almost excessively polite to everyone, even when angry. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was always a brilliant, if unscrupulous mind. In his 13th year, his parents were killed by a brigands raid, leaving Kody alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by brigands. Kody was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.

Ideals: Logical. Flaws: Shy, Insane. Bonds: Enemies. Occupation: Barber

Voice: Soothing and warm

Attributes [hide]

Kody Altham, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)9 (-1) 14 (+2)15 (+2)
Skills Persuasion +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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