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NPC Generator

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Advanced [show]


Richard Dayton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'4". He wears loose pants and a collared shirt complete with sweater beneath his coat. He has no hair. He has several tiny emerald earrings on each ear.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Opinionated, Justice. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Bounty Hunter

Voice: Smooth and feminine

Attributes [hide]

Richard Dayton, Male Human Fighter 4
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)11 (+0) 14 (+2)12 (+1)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Chad Davenport, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries with him a set of rapiers on his belt, each one with a emerald on the hilt. His blonde hair is knotted and matted. He wears large thick round spectacles.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born blind and as such lacked many opportunities for work. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting. Flaws: Disease. Bonds: Poor, Criminal record, Adventurer, Immigrant. Occupation: Glassblower

Voice: Jittery and nervous

Attributes [hide]

Chad Davenport, Male Human Fighter 4
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)12 (+1) 16 (+3)12 (+1)
Skills Insight +5, Performance +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Drogo Quinton, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing colorful clothing, dressed as a Farmer. His hair is always cut to a buzz. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is happy with his job as a Farmer. He turns his eye from what people do, preferring to live and let live. He also has developed a complete distrust of the Tanner profession.

History: Drogo hails from a village terrorized by goblins. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered goblins who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by goblins. Drogo was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and to reunite with his absent mother

Flaws: Ugly. Bonds: Job, Enemies, Family. Occupation: Farmer

Voice: Ums and uhs a lot

Attributes [hide]

Drogo Quinton, Male Human Fighter 4
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 51 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 18 (+4)16 (+3) 14 (+2)13 (+1)
Skills Insight +4, Performance +3
Senses Passive Perception 12
Languages Common, Aquan, Dwarven, Halfling
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Kyle Gyula, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a fine chain shirt which he covers with tan colored cloaks and clothing. He has a auburn handlebar mustache and slicked back auburn hair. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is harsh and unforgiving.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels kind of lost in life; and sabotage a competitor

Ideals: Artistic. Flaws: Shy, Antagonistic, Depressed. Bonds: Attractive. Occupation: Masseuse

Voice: Pronounces difficult words wrong

Attributes [hide]

Kyle Gyula, Male Human Fighter 4
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 12 (+1)17 (+3) 12 (+1)9 (-1)
Skills Sleight of Hand +0, Survival +3
Senses Passive Perception 11
Languages Common, Terran, Gnoll, Giant
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 40000 sp.


Social Check DCs


Gerald Oakes, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a custom-built plate barding that's adorned with white lining and desert motifs. His hair is long and silver with streaks of chestnut, and is pulled back with small white clips. His beard is chestnut, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a poor family in the city he treasured whatever gifts he got. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. Due to his spouse's obsession with being a Tailor they were divorced and he won custody of their son. He worked as a Spice Merchant, and he later adopted a second son.

Motivation: Wants to raise his children well.

Ideals: Justice, Entrepeneur. Bonds: Attractive, Family, Poor. Occupation: Spice Merchant

Voice: pre-pubescent

Attributes [hide]

Gerald Oakes, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)9 (-1) 16 (+3)13 (+1)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1000 sp.


Social Check DCs

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