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Advanced [show]


Trym Fidget, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His head has been shaved. His eyes are green and he is always smoking a pipe.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is frequently practicing swordplay.

History: He was born in the east, but his parents moved at a very young age to the west. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and a deep hatred of illithids

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Military, Immigrant, Mentor. Occupation: Shipwright

Voice: Low and grunting

Attributes [hide]

Trym Fidget, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 8 (-1)18 (+4) 17 (+3)11 (+0)
Skills Acrobatics +1, Performance +2
Senses Passive Perception 13
Languages Common, Gnoll, Giant, Elven, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


John Hackney, Male Human [Permalink]

Personal [hide]

Description: This man has the majority of his body covered in plate. He has a penchant for wearing a ring with an oversized topaz on his right hand. His hair is short and auburn. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He comes from a rich northern family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Joker, Logical. Bonds: Rich, Attractive. Occupation: Engraver

Voice: Stutters

Attributes [hide]

John Hackney, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)14 (+2) 13 (+1)14 (+2)
Skills Arcana +4, Insight +3
Senses Passive Perception 11
Languages Common, Abyssal, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Raymond Beitz, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'2" and dresses well, typically a more casual-formal manner. His left hand appears badly burned and disfigured. He has styled his auburn hair well, parting it to the left. He tend to wears goggles to shield his eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Around other people he will do his best to conceal his emotions and appear jolly.

History: He is a Chromatic Dragon in disguise. From his teen years he was always beautiful and desirable, so people have always doted on him. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Adventurer. Occupation: Navigator

Voice: Pirate accent

Attributes [hide]

Raymond Beitz, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 13 (+1)15 (+2) 13 (+1)9 (-1)
Skills History +4
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 200 gp. 1 Everburning torch.


Social Check DCs


Justin Langdon, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He tends to wear a large blue jacket. His whole body is exceptionally muscular. He has moderate length white hair. He has a tattooed face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Justin has worked very hard to control his curse. He has recently gotten a pet goose that steals things from people.

Motivation: To reunite with his absent father; and he has a crush on the local assassin

Flaws: Sensitive, Disease. Bonds: Immigrant, Has a crush, Criminal record, Family. Occupation: Painter

Voice: Speaks with lips pursed

Attributes [hide]

Justin Langdon, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)12 (+1) 10 (+0)14 (+2)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 800 sp.


Social Check DCs


Diggory Staurheim, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he usually wears his brown robe and has his glaive always slung over his shoulder. He wears his hair in dreadlocks. His green eyes dart from person to person to random spaces in the air.

Personality: He will rave to anyone who will listen. He has all his life been fascinated with singing.

History: He was born to a criminal king-pin and mafia family While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.

Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption

Ideals: Artistic. Flaws: Insane. Bonds: Criminal record, Immigrant. Occupation: Tailor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Diggory Staurheim, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)16 (+3) 12 (+1)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Abyssal, Celestial, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 80 pp. 1 Masterwork Common Melee.


Social Check DCs

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