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NPC Generator

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Advanced [show]


Charles Stanford, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft blue waves gently in the breeze. He is bristling with hidden weapons, mostly sickles and maces. His black hair and beard is wavy and long. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He never swears and excessively uses polite adverbs when speaking. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born to a criminal king-pin and mafia family A gypsy cursed him at a young age, leading to his ugly appearance. Being a Laborer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Criminal record, In love. Occupation: Laborer

Voice: Speaks in third person

Attributes [hide]

Charles Stanford, Male Human Fighter 4
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 15 (+2)16 (+3) 11 (+0)15 (+2)
Skills Perception +2, Religion +5
Senses Passive Perception 15
Languages Common, Undercommon, Aquan, Ignan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 11000 cp. 1 Minor magic item.


Social Check DCs


Gerald Hamilton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears suspenders and white workpants. His shirt is brown, and he wears a heavy white leather apron most of the time. His hair is short and chestnut. He has a tattooed face.

Personality: He can speak with the recently deceased. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is content; and to find somewhere to settle down

Ideals: Gifted, Entrepeneur. Flaws: Mundane, PTSD. Bonds: Attractive. Occupation: Unemployed

Voice: Low and grunting

Attributes [hide]

Gerald Hamilton, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)12 (+1) 16 (+3)13 (+1)
Skills Acrobatics +3, Animal Handling +5
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +5

Possessions: 300 gp. 1 Superior lock. 1 Magnifying glass. 1 Superior lock.


Social Check DCs


Richard Tatum, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black hair and beard is wavy and long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He also has developed a complete distrust of the Bowyer profession.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He's also a talented Bowyer, but doesn't like to broadcast it.

Motivation: Sabotage a competitor.

Ideals: Gifted. Flaws: Secretive, Depressed. Bonds: Attractive, Job. Occupation: Mayor

Voice: Jamaican accent

Attributes [hide]

Richard Tatum, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)14 (+2) 14 (+2)9 (-1)
Skills Intimidation +1, Stealth +4
Senses Passive Perception 12
Languages Common, Giant, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Ernest Dumph, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a brown collared shirt and violet pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His red hair is unkempt and raggedy. He has a tattooed face.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army

Flaws: Ugly. Bonds: Poor, Slave, Military, Nature. Occupation: Performer

Voice: Cold and demanding tone

Attributes [hide]

Ernest Dumph, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)9 (-1) 15 (+2)17 (+3)
Skills Performance +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: Chrysoberyl (40 gp). Tourmaline (40 gp). Golden pearl (40 gp). 1 Chain shirt. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Dustin Reid, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He is portly but not overly obese. His hair is cut close to his head. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: Calm and collected, he is a well trained Navigator. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Born in a small village he learned the ways of the warrior from his father. When Dustin reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He ran away from his former home and has been making his living as a Navigator for the past few years.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Enemies, Military. Occupation: Navigator

Voice: Spanish accent

Attributes [hide]

Dustin Reid, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)14 (+2) 14 (+2)16 (+3)
Skills Animal Handling +4, Athletics +1
Senses Passive Perception 12
Languages Common, Aquan, Ignan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 60 pp. Black pearl (900 gp).


Social Check DCs

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