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NPC Generator

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Advanced [show]


Drogo Marston, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear flannel. With bright brown hair and a scraggly beard. His hazel eyes dart from person to person to random spaces in the air.

Personality: He likes to make people angry or surprised. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Drogo took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.

Motivation: He is content; and to end his boredom

Ideals: Gifted. Flaws: Antagonistic, Hedonist, Mundane. Bonds: Rich. Occupation: Doctor

Voice: Pronounces O like U

Attributes [hide]

Drogo Marston, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 18 (+4)13 (+1) 8 (-1)18 (+4)
Skills Animal Handling +1, Performance +6
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Manfred Chester, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears a blue top hat and blue clothes, marred by chocolates. His white hair is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Further he is a bit of a stoner and is frequently out of it.

History: A powerful brothel owner made him what he is. He worked as a nervous Dyer and found it very stressful. He inherited the family business which he has now maintained for 2 years.

Motivation: He is unsatisfied with his job; and to be a shoemaker again

Flaws: Ugly, Sensitive, Addict. Bonds: Poor, Mentor, Job. Occupation: Dyer

Voice: Excited and jittery

Attributes [hide]

Manfred Chester, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 7 (-2)7 (-2) 13 (+1)14 (+2)
Skills Arcana +0, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Nicholas Rodney, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a robe, a symbol of his god around his neck, and a monstrous two handed axe on his belt. He has a brown handlebar mustache and slicked back brown hair. He is baby faced.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He can't help but pocket interesting objects he comes across

History: Born in the south his family was never financially stable. Nicholas was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nicholas decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Brewer

Voice: Scottish accent

Attributes [hide]

Nicholas Rodney, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 17 (+3)6 (-2) 14 (+2)10 (+0)
Skills Deception +2, History +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 900 sp. Gold and topaz bottle stopper cork (800 gp). Gold and topaz bottle stopper cork (800 gp). A large tome filled with over one hundred recipes written by a former royal chef. (30 gp).


Social Check DCs


Gomory Watson, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is constantly adorned with expensive silk clothing, often dyed in bright brown and blue, and wears rings and necklaces with large, colorful gems. His red hair is singed and shortened. His thin eyebrows rest above his beady hazel eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He plays an instrument quite well.

History: Gomory hails from a village terrorized by dire rats. A gypsy cursed him at a young age, leading to his ugly appearance. He has never given up on his poetry dream.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Athletic, Artistic. Flaws: Ugly, Racist. Bonds: Rich, Enemies. Occupation: Architect

Voice: Uses lots of figures of speech

Attributes [hide]

Gomory Watson, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 10 (+0)13 (+1) 14 (+2)11 (+0)
Skills Persuasion +2, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 800 sp.


Social Check DCs


Theobald Axton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is tall, broad shouldered and powerfully built. He wears his hair in dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was granted necromantic powers by his dying brother.

Motivation: He has money and likes to spend it; and obtaining odd cultural human artifacts is his passion

Ideals: Opinionated, Gifted. Bonds: Adventurer, Rich, Criminal record. Occupation: Soapmaker

Voice: Forgets to breathe while speaking

Attributes [hide]

Theobald Axton, Male Human Fighter 4
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)18 (+4) 14 (+2)13 (+1)
Skills Acrobatics +3, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Undercommon, Goblin, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4

Possessions: 24000 sp. Chrysoprase (20 gp). Deep blue spinel (500 gp). Star ruby (1200 gp).


Social Check DCs

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