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NPC Generator

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Advanced [show]


Bertram Churchill, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears professional attire, and a wedding ring on his right hand. He keeps his long white hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.

Personality: Aggressive, abrasive, and angry, Bertram embodies much of what other species detest in the Humans. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Bertram was born with his mother's beautiful face. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. After a long history of fighting, Bertram and his spouse have recently divorced.

Motivation: To share knowledge with the world; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Logical. Flaws: Antagonistic. Bonds: Attractive, In love. Occupation: Weaver

Voice: Complex vocabulary, royal

Attributes [hide]

Bertram Churchill, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)14 (+2) 14 (+2)15 (+2)
Skills Investigation +4, Medicine +4
Senses Passive Perception 12
Languages Common, Abyssal, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork studded leather.


Social Check DCs


William Marleigh, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he typically wears grey cloth garments or leather armor. He has wavy brown hair. This amber eyed easterner is not easily forgotten.

Personality: He can speak with the recently deceased. He enjoys reading and quiet.

History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to raise his children well; and an old rival family wants him found

Ideals: Gifted, Logical. Bonds: Nature, Family. Occupation: Hunter

Voice: Nasally tone

Attributes [hide]

William Marleigh, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)12 (+1) 14 (+2)5 (-3)
Skills Deception -1, Insight +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. Silver comb with moonstones (600 gp). Old masterpiece painting (400 gp). A life-sized copper and silver statuette of a cockatrice. (90 gp). 1 Masterwork Heavy steel shield. 1 Breastplate. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Bertram Huxley, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He sports white clothing, slightly heavier than average wear. His hair is blonde and curly. His eyes are hazel and beady.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born a particularly ugly child, much to the horror of his parents. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality.

Ideals: Logical. Flaws: Ugly, Depressed, Shy. Bonds: Adventurer. Occupation: Mortician

Voice: Farmer accent

Attributes [hide]

Bertram Huxley, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)15 (+2) 4 (-3)9 (-1)
Skills Athletics +2, Investigation +4
Senses Passive Perception 7
Languages Common, Infernal, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: Red-brown spinel (40 gp).


Social Check DCs


Odo Bradley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems. His white hair is lengthy. He wears large thick round spectacles.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. The war was a terrible time for him, and Odo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Odo lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has built up a small fortune and can afford his own way.

Motivation: Find a way to reverse the transformation of his brother; and he is greedy

Ideals: Athletic. Flaws: Secretive, Depressed. Bonds: Rich, Military, Family. Occupation: Scribe

Voice: Speaks like tongue is numb

Attributes [hide]

Odo Bradley, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)8 (-1) 11 (+0)8 (-1)
Skills Animal Handling +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Alexandre Ryley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fitting clothing which further accentuates his frame. His hair is always cut to a buzz. His green eyes dart from person to person.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He got into the Marshal business at a young age. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He feels threatened by others; and to be a knight again

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Job, Rich, Guardian. Occupation: Marshal

Voice: Speaks through clenched teeth

Attributes [hide]

Alexandre Ryley, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)9 (-1) 7 (-2)6 (-2)
Skills Acrobatics +1, Persuasion +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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