Roger Skelton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He prefers to wear blue pants and tee shirts. He keeps his silver hair in a pixie cut. He wears a mask on his face.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. The war was a terrible time for him, and Roger does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He served in the navy to pay for his family's outstanding loans. Cursed with lycanthropy at a very young age, Roger has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Nothing but the best is good enough for him; and he feels kind of lost in life
Ideals: Athletic, Impeccable. Flaws: Depressed, Disease. Bonds: Military. Occupation: Crown-heir
Voice: High pitched and raspy
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 6 (-2) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 7000 cp.
Justin Yardley, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, grey, dusty cloak, and he perpetually has his sickle ready. With bright blonde hair and a scraggly beard. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Overbrimming with self-confidence, Justin isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He used his abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Impeccable, Philantrophist, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Bowyer
Voice: Squeaky
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 7 (-2) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 400 gp. Sapphire pendant on gold chain (600 gp). Silver comb with moonstones (900 gp). 1 Masterwork Common Melee.
Heward Breeden, Male Human [Permalink]
Personal [hide]
Description: He wears a grey cloak and cross-gartered blue stockings, and carries monstrous two handed axes. His blonde hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Heward hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He uses divination through singing.
History: He was born a particularly ugly child, much to the horror of his parents. After coming to the age of reason, Heward took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Fighting, Artistic, Gifted. Flaws: Ugly. Bonds: Family. Occupation: Banker
Voice: Thin and wheezing
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Tanglefoot bags. 2 Acid flasks.
Anselm Browning, Male Human [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he usually wears his white robe and has his hammer always slung over his shoulder. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He has hazel eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He plays an instrument quite well.
History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now spends his time doing works of charity.
Motivation: Revenge; and he is greedy
Ideals: Artistic, Philantrophist. Flaws: Terse. Bonds: Rich, Enemies. Occupation: Bricklayer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 55 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 8 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 700 gp. Rock crystal (20 gp).
Cory Carlisle, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears just a yellow suit. He has blonde hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He then took over the family business and is one of the better Architect for hire.
Motivation: Wants to raise his children well.
Bonds: Attractive, Job, Adventurer, Immigrant, Family. Occupation: Architect
Voice: Mousy voice
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 9 (-1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal, Dwarven, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 40 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
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