Aldous Cromwell, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has dyed his greying golden hair a little too much giving a sharp golden color. He wears a mask on his face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Sold as a small child to a wizard, Aldous was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was a mechanic, and taught him how to fix just about anything. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Wants to work out more often.
Ideals: Athletic, Persistence, Opinionated. Bonds: Adventurer, Mentor. Occupation: Actor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Aldous Tenley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears many layers of old clothing at all times. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His eyes are a pleasant violet.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born blind and as such lacked many opportunities for work. There was a wharf not far from home where he often wandered off to fish. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He wants to get laid; and to share knowledge with the world
Ideals: Disciplined, Logical. Flaws: Ugly, Disease. Bonds: Poor, Nature. Occupation: Baker
Voice: Scandinavian accent
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 5 (-3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: Just what you see.
Clerebold Stansfield, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a custom-built plate barding that's adorned with black lining and desert motifs. He wears his hair in dreadlocks. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born on a small isolated farm. Clerebold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants to meet his childhood hero.
Flaws: Shy. Bonds: Attractive, In love, Nature, Adventurer. Occupation: Knight
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 12 (+1) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll, Auran
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Charles Kendall, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'2" and wears dark leathers with embroidery. His left leg appears badly burned and disfigured. He wears a colorful flower in his white hair. He has a tattooed face.
Personality: He is mildly Human supremacist, though he does not identify as such. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born on a small isolated farm. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now spends his time doing works of charity.
Motivation: He feels threatened by others; and human compassion
Flaws: Racist, Fearful. Bonds: Attractive, Nature. Occupation: Priest
Voice: Sore throat, cough
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Terran, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
Possessions: 100 gp.
Percival Kitchur, Male Human [Permalink]
Personal [hide]
Description: He wears a green cloak and cross-gartered brown stockings. He has a moderate pudge and is not very fit. He has styled his brown hair well, parting it to the left. He wears a mask on his face.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born to a criminal king-pin and mafia family He helped his mother out around the business and became quite the natural. After months of barely getting by, Percival managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Flaws: Secretive. Bonds: Criminal record, Job, Rich, Enemies. Occupation: Sage
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 2400 sp.
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Their contribution stands as a beacon of hope for all adventurers!
