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Advanced [show]


Gilbert Webley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, black cloak. He carries with him a set of glaives on his belt, each one with a sapphire on the hilt. His brown hair is smooth and relatively long. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He plays an instrument quite well.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Bookbinder mother left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is terrified, and will act out of fear

Ideals: Fighting, Artistic. Flaws: Addict, Shy, Disease, Insomniac. Occupation: Brewer

Voice: Draws out vowels

Attributes [hide]

Gilbert Webley, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)9 (-1) 16 (+3)10 (+0)
Skills Nature +1, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp. 1 Darkwood Buckler.


Social Check DCs


Frederick Eastoft, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears rags and sports a simple walking cane. His white hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is lazy and tries to find solutions quickly.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Frederick took refuge in the large cave and found the beat up sai and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business; and he is unsatisfied with his job

Flaws: Ugly, Lazy, Disease. Bonds: Poor, Job, Nature. Occupation: Detective

Voice: Thin and wheezing

Attributes [hide]

Frederick Eastoft, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 8 (-1)12 (+1) 13 (+1)11 (+0)
Skills Perception +3, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 900 sp.


Social Check DCs


Drogo Kendall, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a black coat. He has a slight overbite and is overall scrawny. He wears a colorful flower in his black hair. His brown eyes are slightly larger than normal.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a bit of a xeno-phobe, disliking non-Humans.

History: Drogo was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. As a young adult he joined a group advocating for an improvement in Human conditions. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero.

Ideals: Optimist. Flaws: Racist. Bonds: Attractive, Poor, Adventurer. Occupation: Shipwright

Voice: Dutch accent

Attributes [hide]

Drogo Kendall, Male Human Fighter 4
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)17 (+3) 13 (+1)14 (+2)
Skills Acrobatics +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Giant, Halfling, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4

Possessions: 600 gp.


Social Check DCs


Thomas Huckabee, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a black collared shirt and brown pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His long brown hair reaches down to his waist. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.

Motivation: He wants to meet his childhood hero; and a strong sense of loyalty to human people

Ideals: Philantrophist. Flaws: Secretive, Disease, Insomniac. Bonds: Attractive. Occupation: Herbalist

Voice: Sleepy voice

Attributes [hide]

Thomas Huckabee, Male Human Fighter 4
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 10 (+0)11 (+0) 16 (+3)16 (+3)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 8 Acid flasks. 4 Alchemist’s fire. 8 Acid flasks.


Social Check DCs


Gerald Melancon, Male Human [Permalink]

Personal [hide]

Description: He wears baggy pastel pantaloons and a brown scarf. He has a slight overbite and is overall scrawny. His long blonde hair reaches down to his waist. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His parents moved while he was still in utero so he is the first generation to be born here. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He moves from town to town, unable to find a place to settle.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.

Ideals: Philantrophist. Flaws: Addict, Shy. Bonds: Immigrant, Debt. Occupation: Farmer

Voice: Breathy voice

Attributes [hide]

Gerald Melancon, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)11 (+0) 6 (-2)11 (+0)
Skills Animal Handling +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 20 pp.


Social Check DCs

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