Theobald Cooper, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. His long brown hair is drawn into a two foot long braid. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: Theobald speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born the only child of a wealthy merchant. His first spouse was a Map Maker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.
Motivation: Find a way to reverse the transformation of his brother; and he is currently in port desperately looking for someone to get him out
Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Poor, Slave, Family. Occupation: Shipwright
Voice: Sleepy voice
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnoll, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: Iolite (70 gp). Jet (50 gp). 1 Minor magic item.
Jocelyn Barclay, Male Human [Permalink]
Personal [hide]
Description: This man very much looks the part of a Carter. He has a penchant for wearing a ring with an oversized amethyst on his left hand. He has a long silver beard with little hanging trinkets. His hazel eyes peer out from beneath his deerstalker grey hat.
Personality: He loves telling others what to do and how they should feel about things. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Jocelyn was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carter work with an outfit from a few towns over. Carter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Carter.
Motivation: An old rival family wants him found.
Ideals: Opinionated. Bonds: Job, Rich, Adventurer, Family. Occupation: Carter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 9 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Trey Kitchur, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a white armored body suit, with a simple blue line shooting up and back down. With a patchy white beard and wild white hair. His eyes are likewise gray. His teeth are white and perfect.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He got into the Herbalist business at a young age. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 15 years.
Motivation: Sabotage a competitor; and he would like to get married and retire
Ideals: Athletic. Bonds: Attractive, Job, Has a crush. Occupation: Herbalist
Voice: Smoker's lung
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 200 gp.
Kyle Gladstone, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He carries a battered bastard sword and tarnished scimitar as well. He has wavy golden hair. His face is scarred and worn.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Kyle was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion
Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Architect
Voice: Sleepy voice
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1000 sp. 1 Half-Plate.
Clerebold Hornsby, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and likes to wear darkened spectacles and heavy clothing, no matter the weather. His auburn hair is lengthy and is close to two feet long. He has a dull look in his amber eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He is able to fit into much smaller and tighter spaces than normal.
History: His parents moved while he was still in utero so he is the first generation to be born here. Clerebold was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Clerebold decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was granted divine powers by his dying sister.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable
Ideals: Athletic, Joker, Gifted. Bonds: Immigrant, Criminal record. Occupation: Actor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3
Possessions: 100 gp. Solid gold idol (200 gp). Solid gold idol (200 gp). 1 Half-Plate.
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