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NPC Generator

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Advanced [show]


Alex Paxton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a large black jacket. His white hair is slicked back into a classic pompadour. His hazel eyes lackadaisically let the world flow into them.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Alex was born on a far southern island where he grew up under the tutelage of his mother, an expert Bather. He moves from town to town, unable to find a place to settle.

Motivation: To settle down with his crush; and he has a rivalry with the church that dominates his actions

Ideals: Joker, Artistic. Bonds: Religious, Immigrant, Has a crush. Occupation: Bather

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Alex Paxton, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)16 (+3) 15 (+2)13 (+1)
Skills Perception +4, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Gnome, Celestial, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 500 sp. 1 Masterwork Artisan’s tools.


Social Check DCs


Wymar Southey, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large black jacket, and carries shortbows. He is bald on top and has large black tufts of hair around his ears. His eyes are green and catlike.

Personality: He is fixated on the number 34. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is harsh and unforgiving.

History: He was born to loving parents in a slum to the north. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: A deep hatred of brigands; and he's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Insane, Antagonistic. Bonds: Poor, Enemies. Occupation: Scribe

Voice: Deep voice with rolling R's

Attributes [hide]

Wymar Southey, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)13 (+1) 13 (+1)9 (-1)
Skills Arcana +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 3200 sp.


Social Check DCs


Theodoric Clinton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a mace, but if one is not available he will default to his kukri. His red hair is singed and shortened. He wears round tiny glasses practically rammed into his face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He always tries to repair and not replace. It was this mentality that drove him into the Armorer business.

History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.

Ideals: Athletic, Persistence. Flaws: Ugly, Sensitive. Occupation: Armorer

Voice: Sore throat, cough

Attributes [hide]

Theodoric Clinton, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 12 (+1)9 (-1) 12 (+1)14 (+2)
Skills Acrobatics +0, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +1

Possessions: 100 gp. Red spinel (160 gp). 3 Alchemist’s fire. 6 Acid flasks.


Social Check DCs


Trey Chester, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright pastel suits and hats. He carries with him a set of lances on his belt, each one with a aquamarine on the hilt. His black hair is smooth and relatively long. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: The child of a Apothecary, who enjoyed hunting, Trey was taken on many hunting expeditions. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He doesn't get along with people that don't share his tastes; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Disciplined, Impeccable. Bonds: Criminal record, Nature, Guardian. Occupation: Herbalist

Voice: growls and snarls, animalistic

Attributes [hide]

Trey Chester, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)3 (-4) 17 (+3)11 (+0)
Skills Persuasion +2, Religion -2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Peter Ashley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, black, dusty cloak. He has a slight overbite and is overall scrawny. His red hair is greasy and uncared for. His thin eyebrows rest above his beady hazel eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A true patriot, Peter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Peter took refuge in the old dungeon and found the beat up falchion and armor he uses now. He was granted druidic powers by his dying sister.

Motivation: Find a way to reverse the transformation of his sister; and his relatives are trying to arrange a marriage

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Military, Nature, Family. Occupation: Bricklayer

Voice: Indian accent

Attributes [hide]

Peter Ashley, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)13 (+1) 14 (+2)3 (-4)
Skills Religion +3, Stealth +1
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2800 sp. Red spinel (90 gp). White pearl (90 gp).


Social Check DCs

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