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Advanced [show]


Drogo Gentry, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a robe, a symbol of death around his neck, and a sai on his belt, marred by beers. His blonde hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He pushes his goals aggressively. He is also a coward if confronted.

History: Sold as a small child to a slaver, Drogo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Guardian, Mentor. Occupation: Healer

Voice: Low rumbling, strings words together

Attributes [hide]

Drogo Gentry, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 15 (+2)14 (+2) 11 (+0)15 (+2)
Skills Religion +4
Senses Passive Perception 10
Languages Common, Terran, Aquan
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Jade (150 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Ernest Lancaster, Male Human [Permalink]

Personal [hide]

Description: He wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. His skin is fair and his fingers are delicate and long. His brown hair is long and unkept. He wears large thick round spectacles.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Ernest was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He has drifted from career to career and currently works as a Shoemaker.

Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult; and wants to have a good time and be beloved

Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Job, Rich. Occupation: Shoemaker

Voice: Scratchy, weak

Attributes [hide]

Ernest Lancaster, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)14 (+2) 9 (-1)15 (+2)
Skills Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Ignan, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 10 pp. Chrysoprase (70 gp). Red spinel (150 gp). Onyx (70 gp).


Social Check DCs


Kyle Hackney, Male Human [Permalink]

Personal [hide]

Description: He wears a blue vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his blue boots flare out at the collars. He carries a battered trident and tarnished scimitar as well. He wears his red hair up in a very large beehive style do. His amber eyes are slightly larger than normal.

Personality: He will rave to anyone who will listen. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He is untrained/undisciplined, which makes him dangerous.

Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help

Ideals: Fighting, Optimist. Flaws: Insane. Bonds: Immigrant, Criminal record. Occupation: Body Guard

Voice: Switch between two voices

Attributes [hide]

Kyle Hackney, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)15 (+2) 14 (+2)11 (+0)
Skills Persuasion +2, Stealth +4
Senses Passive Perception 12
Languages Common, Draconic, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp.


Social Check DCs


Percival Kendal, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with grey colored cloaks and clothing. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a skull on it. His silver hair is unkempt and raggedy. He has a dull look in his brown eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He believes the world needs to unite to get rid of dire rats once and for all.

History: Percival hails from a village terrorized by dire rats. A gifted student he started as a Layabout, but he got bored and became a Ploughman. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job.

Flaws: Ugly, Mundane. Bonds: Poor, Enemies, Job. Occupation: Ploughman

Voice: Nasally tone

Attributes [hide]

Percival Kendal, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)12 (+1) 13 (+1)17 (+3)
Skills Intimidation +5, Stealth +5
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 29000 cp.


Social Check DCs


Drogo Carlyle, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries with him a set of bastard swords on his belt, each one with a topaz on the hilt. He has wavy brown hair. He wears large thick round spectacles.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is obsessed with his god.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He loathes his own lifestyle; and he is greedy

Ideals: Fighting. Flaws: Depressed. Bonds: Religious, Rich. Occupation: Banker

Voice: Uses lots of figures of speech

Attributes [hide]

Drogo Carlyle, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 7 (-2)10 (+0) 10 (+0)14 (+2)
Skills Persuasion +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Magnifying glass. 1 Average lock. 1 Magnifying glass.


Social Check DCs

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