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NPC Generator

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Advanced [show]


Ralf Alston, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a white vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his white boots flare out at the collars. His tied-back hair is blonde. His eyes are amber.

Personality: Cocky and sure of himself, he believes he is the best Herbalist born in the past three hundred years. Energy wise he seems alert and responsive.

History: He was born to a criminal king-pin and mafia family His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently he has begun working with bootleggers and crooks.

Motivation: He'd like to take his coworkers down a peg; and retire the richest man in the west

Ideals: Professionalism, Entrepeneur. Bonds: Job, Criminal record, Religious. Occupation: Herbalist

Voice: Posh accent

Attributes [hide]

Ralf Alston, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)14 (+2) 14 (+2)16 (+3)
Skills Animal Handling +4, Intimidation +5
Senses Passive Perception 12
Languages Common, Abyssal, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. Red spinel (110 gp). Black pearl (300 gp).


Social Check DCs


Tim Wilberforce, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses well, typically a more casual-formal manner. He has done his best to style his chestnut hair to look like a famous performer. His eyes are hazel.

Personality: He snorts whenever he laughs or is feeling confident. He plays an instrument quite well.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: He is greedy; and marry his sister to traveling adventurers

Ideals: Artistic, Gifted. Bonds: Attractive, Family, Rich. Occupation: Slave Trader

Voice: Scottish accent

Attributes [hide]

Tim Wilberforce, Male Human Fighter 4
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)16 (+3) 7 (-2)13 (+1)
Skills Acrobatics +1
Senses Passive Perception 8
Languages Common, Gnome, Ignan, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 80 pp.


Social Check DCs


Gilbert Lindsey, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing colorful clothing, dressed as a Cartwright. His hair, while still mostly silver, has prominent grey streaks. His ears are large.

Personality: His tongue was cut out and he uses sign language. He is lazy and tries to find solutions quickly.

History: Born to a pair of adventurers, Gilbert grew up listening to his mother's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He tends to his Cartwright job now, and dutifully fulfills any obligations he has.

Motivation: Someone believes him a fraud; and meet up once more with his childhood friend

Flaws: Ugly, Disease, Lazy. Bonds: Adventurer, Job, Enemies. Occupation: Cartwright

Voice: Low and grunting

Attributes [hide]

Gilbert Lindsey, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)12 (+1) 9 (-1)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs


Randal Barney, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears rags and sports a simple walking cane. He has no hair. His brown unseeing eyes seem to look past you.

Personality: He has a massive crush on the younger sibling of the Detective who has hired him part-time. He is a font of random trivia from the lore and stories he has discovered

History: Born in a small village he learned the ways of the warrior from his mother. Cursed with unlife at a very young age, Randal has worked very hard to control his curse. He has gone from town to town working and never settling down anywhere, but has fallen for a local Shepherd. He hasn't told them the truth, but wants to settle down with them.

Motivation: He wants to get laid.

Ideals: Logical, Fighting. Flaws: Ugly, Disease. Bonds: Poor, Has a crush. Occupation: Detective

Voice: Old Prospector

Attributes [hide]

Randal Barney, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)10 (+0) 16 (+3)15 (+2)
Skills Deception +4, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Henry Dumph, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a black vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his black boots flare out at the collars, he is not a threatening figure. He has styled his chestnut hair well, parting it to the right. His skin is flawless and his gray eyes scan people very quickly.

Personality: He dislikes all the random violence that takes place in the north. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He was born to loving parents in a slum to the north. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: A deep hatred of gnolls.

Ideals: Pacifist, Artistic. Bonds: Attractive, Poor, Enemies. Occupation: Cartwright

Voice: Shortens vowels

Attributes [hide]

Henry Dumph, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)16 (+3) 8 (-1)15 (+2)
Skills Intimidation +4, Survival +1
Senses Passive Perception 9
Languages Common, Orc, Gnome, Celestial
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs

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